System And Method Of Audio Processing
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Accused Products
Abstract
A method of audio processing for an entertainment device operable to communicate with a game controller, the method comprising the steps of generating a source sound for reproduction by a plurality of loudspeakers at a current position where acoustic signals from the plurality of loudspeakers are coincident (hereafter referred to as a ‘sweet spot’), requesting that the user steers the sound using the game controller until the user considers the sound to be centred upon them, and interpreting user inputs from the game controller to adjust the output timing of the source sound data signals for reproduction by respective ones of the plurality of loudspeakers in accordance with the user directional inputs so as to move the sweet spot.
182 Citations
26 Claims
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8. (canceled)
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15. (canceled)
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22. A computer-readable storage medium having instructions stored thereon, the instructions, when executed by a processor, cause the processor to perform method of audio processing for an entertainment device operable to communicate with a game controller, the method comprising the steps of:
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generating a source sound for reproduction by a plurality of loudspeakers at a current position where acoustic signals from the plurality of loudspeakers are coincident at a sweet spot; requesting that a user steers the sound using the game controller until the user considers the sound to be centered upon them; and interpreting user inputs from the game controller to adjust output timing of the source sound data signals for reproduction by respective ones of the plurality of loudspeakers in accordance with the user inputs from the game controller so as to move the sweet spot. - View Dependent Claims (23, 24)
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25. A method of audio processing for an entertainment device operable to communicate with a game controller, the method comprising the steps of:
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generating a source sound for reproduction by a plurality of loudspeakers at a current position where acoustic signals from the plurality of loudspeakers are coincident at a sweet spot; requesting that a user steers the sound using the game controller until the user considers the sound to be centered upon them; and interpreting user inputs from the game controller to adjust output timing of source sound data signals for reproduction by respective ones of the plurality of loudspeakers in accordance with the user inputs from the game controller so as to move the sweet spot. - View Dependent Claims (1, 2, 3, 4, 5, 6, 7, 9, 10, 11, 12, 13, 14, 16)
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26. An entertainment device, comprising:
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a generator of a source sound for reproduction by a plurality of loudspeakers at a current position where acoustic signals from the plurality of loudspeakers are coincident at a sweet spot; a multi-channel delay operable to adjust delays applied to the plurality of loudspeakers, thereby adjusting the position of the sweet spot; and communication means for receiving user inputs from a remote game controller; in which the multi-channel delay is operable to adjust the output timing of source sound data signals for reproduction by respective ones of the plurality of loudspeakers in accordance with the user inputs so as to move the sweet spot. - View Dependent Claims (17, 18, 19, 20, 21)
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Specification