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Interactive Device with Sound-Based Action Synchronization

  • US 20110034102A1
  • Filed: 04/30/2010
  • Published: 02/10/2011
  • Est. Priority Date: 08/06/2009
  • Status: Active Grant
First Claim
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1. A method for interactive amusement comprising:

  • playing a first musical soundtrack in a first game iteration;

    detecting a sequence of user input actions received during the first game iteration;

    generating an output audio signal in response to the detection of one of the sequence of user input actions.storing into memory timestamps of each of the detected sequence of user input actions, the timestamps being synchronized to the first musical soundtrack;

    generating the output audio signal on at least one interval of the received sequence of user input actions based upon the recorded timestamps, the output audio signal being coordinated with the playing of a second musical soundtrack during a second game iteration.

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