System And Method For Providing A Dynamic User Interface For A Dense Three-Dimensional Scene With A Plurality Of Compasses
First Claim
1. A system for providing a dynamic user interface for a dense three-dimensional scene with a plurality of compasses, comprising:
- a database to store a three-dimensional scene to logically hold clusters of semantically scored documents, each cluster comprising one or more concepts extracted from the documents and arranged proximal to each other such cluster to form a cluster spine;
a two-dimensional display to display each cluster spine projected relative to a stationary perspective;
a heads-up display generator to provide a compass to logically frame at least one of the cluster spines within the two-dimensional display and to further provide an another compass to logically frame at least one of the other cluster spines within the two-dimensional display;
a label generator to generate a label to identify each such concept in one or more cluster spines appearing with the compass and the another compass, respectively;
a slot generator to define a plurality of slots in the two-dimensional display positioned circumferentially around the compass and the another compass; and
a label assigner to assign each label to the slot outside of the compass or the another compass for the cluster spine having a closest angularity to the respective slot.
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Abstract
A system and method for providing a dynamic user interface for a dense three-dimensional scene with a plurality of compasses is presented. Clusters of semantically scored documents are placed in a three-dimensional scene and arranged as a cluster spine. Each cluster spine is projected into a two-dimensional display. A compass and another compass are provided via a heads-up display generator to logically frame at least one of the cluster spines within the two-dimensional display. A label is generated to identify each concept in one or more cluster spines appearing with the compass and the another compass, respectively. Slots are defined in the two-dimensional display and positioned circumferentially around the compass and the another compass. Each label is assigned to the slot outside of the compass or the another compass for the cluster spine having a closest angularity to the respective slot.
103 Citations
20 Claims
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1. A system for providing a dynamic user interface for a dense three-dimensional scene with a plurality of compasses, comprising:
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a database to store a three-dimensional scene to logically hold clusters of semantically scored documents, each cluster comprising one or more concepts extracted from the documents and arranged proximal to each other such cluster to form a cluster spine; a two-dimensional display to display each cluster spine projected relative to a stationary perspective; a heads-up display generator to provide a compass to logically frame at least one of the cluster spines within the two-dimensional display and to further provide an another compass to logically frame at least one of the other cluster spines within the two-dimensional display; a label generator to generate a label to identify each such concept in one or more cluster spines appearing with the compass and the another compass, respectively; a slot generator to define a plurality of slots in the two-dimensional display positioned circumferentially around the compass and the another compass; and a label assigner to assign each label to the slot outside of the compass or the another compass for the cluster spine having a closest angularity to the respective slot. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method for providing a dynamic user interface for a dense three-dimensional scene with a plurality of compasses, comprising:
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visually placing clusters of semantically scored documents, each cluster comprising one or more concepts extracted from the documents, in a three-dimensional scene arranged proximal to each other such cluster to form a cluster spine and projecting each cluster spine into a two-dimensional display relative to a stationary perspective; providing a compass via a heads-up display generator logically framing at least one of the cluster spines within the two-dimensional display; providing an another compass logically framing at least one of the other cluster spines within the two-dimensional display; generating a label to identify each such concept in one or more cluster spines appearing with the compass and the another compass, respectively; defining a plurality of slots in the two-dimensional display positioned circumferentially around the compass and the another compass; and assigning each label to the slot outside of the compass or the another compass for the cluster spine having a closest angularity to the respective slot. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification