BOXING AND MARTIAL ARTS FIGHT, TRAINER, AND GAME SYSTEM AND METHOD
First Claim
1. An interactive boxing apparatus, comprising:
- a frame;
a series of arms connected to the frame and outwardly extending from the frame;
one or more pad connected to respective ones of the series of arms;
an impact sensor communicatively connected to each pad;
a control unit communicatively connected with the impact sensor; and
a display connected to the control unit.
6 Assignments
0 Petitions
Accused Products
Abstract
A boxing or martial arts training and/or exercise device includes one or more punching pads locationally displaced and supported on a frame. Respective pads are positioned in support on the frame for punching and kicking. Each pad communicatively connects to one or more impact sensor. Each impact sensor communicatively connects to a control unit. The control unit is communicatively connected to a display. The impact sensor detects touches and taps to the pad and signals the control unit of the detection. Responsive to the detection, the control unit directs sequences shown in the display according to a fighting sequence, a training sequence, or other sequence. The control unit includes a user interface for selection among sequences, as well as for selection of various menu items for the respective types of sequences. The fighting sequence displays an avatar fighter in the display for selective responsive punch or kick to the avatar fighter to via a select pad or pads as directed in the display. The training sequence displays an avatar fighter and a graphic of the pad or pads in relational arrangement supported on the frame for selective responsive punch or kick to the pad(s) as directed in the display. The control unit of the device receives input from the impact sensors in response to each punch or kick, and directs next sequences displayed in the display accordingly, for example, by processing and display of informational content relative to punches and kicks. Selection among fighting or training sequences, and among other items, for directional input to the control unit for processing of fighting, training, and other sequence are made by touch or tap of a respective pad.
40 Citations
4 Claims
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1. An interactive boxing apparatus, comprising:
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a frame; a series of arms connected to the frame and outwardly extending from the frame; one or more pad connected to respective ones of the series of arms; an impact sensor communicatively connected to each pad; a control unit communicatively connected with the impact sensor; and a display connected to the control unit.
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2. An interactive boxing apparatus, comprising:
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a movement resistive punch pad; a movement sensor communicatively connected to the punch pad, for detecting any movement of the punch pad; a processor connected to the movement sensor, responsive to detection by the movement sensor of any movement of the punch pad; a module communicatively connected to the processor, controlled by the processor responsive to movement of the punch pad on detection by the movement sensor; and a media display communicatively connected to the processor, the processor directs output by the media display in response to control of the module by the processor.
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3. A method of boxing, comprising the steps of:
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outputting a media item on a display; detecting a punch to a pad by a sensor; signaling a controller by the sensor in response to the step of detecting; and controlling the media item on the display by the controller in response to the step of signaling.
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4. A method of boxing, comprising the steps of:
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providing a frame, a series of arms connected to the frame and outwardly extending from the frame, one or more pad connected to respective ones of the series of arms, an impact sensor communicatively connected to each pad, a control unit communicatively connected with the impact sensor; and
a display connected to the control unit;outputting a media item on the display; detecting movement of the one or more pad and an identity of the pad so moved; signaling a controller by the impact sensor with the identity of the pad so moved; and controlling the media item on the display by the controller in response to the step of signaling; wherein the media item in the step of outputting selectively corresponds to the steps of detecting, signaling, and controlling for boxing instruction.
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Specification