VIRTUAL PLAYER TRACKING AND RELATED SERVICES
First Claim
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1. A method, comprising:
- obtaining, at a server, first gaming information regarding a first player'"'"'s Internet wagering games from a first software agent executing on a first gaming device, andobtaining, at the server, second gaming information regarding the first player'"'"'s Internet wagering games from a second software agent executing on a second gaming device;
combining at least some components of the first gaming information and the second gaming information;
crediting a player tracking account of the first player based on the combination of at least some components of the first gaming information and the second gaming informationdetermining consistency of game play reaction time of the first player;
determining whether the first gaming device or the second gaming device is being played according to the consistency of game play reaction time; and
invoking one or more countermeasures affecting game play when it is determined that the first gaming device or the second gaming device is not being played according to the consistency of game play reaction time.
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Abstract
Various gaming-related services are provided, including but not limited to security services, harm minimization services, player identification services, bonusing/progressive services, accounting services, financial/banking services, network tunneling services, cheating detection services, etc. Such services may be provided, at least in part, by software agents that can be configured for different platforms and/or operating systems. Some software-based player tracking methods of the invention can aggregate data from multiple devices used by a player for gaming.
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Citations
27 Claims
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1. A method, comprising:
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obtaining, at a server, first gaming information regarding a first player'"'"'s Internet wagering games from a first software agent executing on a first gaming device, and obtaining, at the server, second gaming information regarding the first player'"'"'s Internet wagering games from a second software agent executing on a second gaming device; combining at least some components of the first gaming information and the second gaming information; crediting a player tracking account of the first player based on the combination of at least some components of the first gaming information and the second gaming information determining consistency of game play reaction time of the first player; determining whether the first gaming device or the second gaming device is being played according to the consistency of game play reaction time; and invoking one or more countermeasures affecting game play when it is determined that the first gaming device or the second gaming device is not being played according to the consistency of game play reaction time. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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27. A method of providing a game of chance on a gaming machine using a shared gaming device, the method comprising:
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executing a plurality of gaming processes including a first gaming process, a second gaming process, a shared gaming device manager process wherein the first gaming process is designed to provide a first gaming function by controlling the shared gaming device and to take control of the shared gaming device and wherein the second gaming process is designed provide a second gaming function on the gaming machine and to take control of the shared gaming device; and
wherein the shared gaming device manager process is designed to determine, when the first gaming process and the second gaming process want to control the shared gaming device at the same time, which of the first gaming process or the second gaming process is allowed to control the shared gaming device and which of the first gaming process or the second gaming process is prevented from using the shared gaming device;determining the first gaming function is to be provided; assigning control of the shared gaming device to the first gaming process; preventing the second gaming process from controlling the shared gaming device; providing the first gaming function using the shared gaming device; and generating the game of chance on the gaming machine.
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Specification