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SYSTEMS AND METHODS FOR SUBDIVIDING AND STORING VERTEX DATA

  • US 20110310102A1
  • Filed: 06/17/2010
  • Published: 12/22/2011
  • Est. Priority Date: 06/17/2010
  • Status: Abandoned Application
First Claim
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1. A method for storing vertex data in a graphics processor, comprising:

  • receiving a patch to be tessellated;

    subdividing the patch into a plurality of triangles;

    identifying vertices of each of the plurality of triangles;

    assigning an identifier to each of the vertices; and

    selectively storing only a portion of the vertices and their corresponding identifiers in a memory.

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