METHODS OF SIMULATING COMBAT
First Claim
1. A method of simulating combat comprising:
- emitting a first query beam from a first query unit of a first interoperable identification and communication system;
receiving the first query beam with a second response unit of a second interoperable identification and communication system;
emitting a second response beam with the second response unit;
receiving the second response beam with the first query unit;
emitting a second query beam from a second query unit of the second interoperable identification and communication system;
receiving the second query beam with a first response unit of the first interoperable identification and communication system;
emitting a first response beam with the first response unit; and
receiving the first response beam with the second query unit.wherein the first query beam comprises at least one pulse having a pulse length and a power per pulse whose product is within about 50% of the product of the pulse length and power per pulse of at least one pulse of the second query beam.
1 Assignment
0 Petitions
Accused Products
Abstract
In some embodiments, a method of simulating combat described herein comprises emitting a first query beam from a first query unit of a first interoperable identification and communication system, receiving the first query beam with a second response unit of a second interoperable identification and communication system, emitting a second response beam with the second response unit, and receiving the second response beam with the first query unit. In some embodiments, a method of simulating combat comprises emitting a query beam comprising a plurality of packets each comprising a header portion, an information portion, and a footer portion from a query unit; and receiving the query beam with a response unit comprising a plurality of detectors spatially separated from one another, wherein the response unit is operable to independently measure the intensity of each packet of the query beam received at each of the plurality of detectors.
7 Citations
17 Claims
-
1. A method of simulating combat comprising:
-
emitting a first query beam from a first query unit of a first interoperable identification and communication system; receiving the first query beam with a second response unit of a second interoperable identification and communication system; emitting a second response beam with the second response unit; receiving the second response beam with the first query unit; emitting a second query beam from a second query unit of the second interoperable identification and communication system; receiving the second query beam with a first response unit of the first interoperable identification and communication system; emitting a first response beam with the first response unit; and receiving the first response beam with the second query unit. wherein the first query beam comprises at least one pulse having a pulse length and a power per pulse whose product is within about 50% of the product of the pulse length and power per pulse of at least one pulse of the second query beam.
-
-
2. A method of simulating combat comprising:
-
emitting a query beam comprising a plurality of packets each comprising a header portion, an information portion, and a footer portion from a query unit; and receiving the query beam with a response unit comprising a plurality of detectors spatially separated from one another, wherein the response unit is operable to independently measure the intensity of each packet of the query beam received at each of the plurality of detectors. - View Dependent Claims (3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
-
Specification