AUTOMATIC GAME PLAY
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Accused Products
Abstract
In various embodiments a gaming device may play games automatically without input from a player.
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Citations
31 Claims
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1-2. -2. (canceled)
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3. A method comprising:
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receiving a request from a player to engage in the play of a plurality of games on behalf of a player; determining a first intermediate outcome of a first game of the plurality of games; making, by a computing device, a first decision on behalf of the player in the first game without input from the player; determining a first final outcome of the first game based, at least in part, on the first intermediate outcome and the first decision; determining a second intermediate outcome of a second game of the plurality of games; determining that the second intermediate outcome satisfies one or more criteria, in which the one or more criteria includes an opportunity for a payout above a first threshold resulting from the second decision; in response to determining that the second intermediate outcome satisfies the one or more criteria, soliciting, by the computer system and from the player, a second decision to be made by the player in the second game; receiving the second decision from the player; and determining a second final outcome of the second game based on the second intermediate outcome and based on the second decision. - View Dependent Claims (4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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26. An apparatus comprising:
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a computing device operable to execute a set of instructions; and a non-transitory medium having stored thereon the set of instructions, in which the set of instructions, when executed by the computing device, cause the apparatus to; receive a request to play a plurality of games on behalf of a player; determine a first intermediate state of a first game of the plurality of games; if an overriding decision is not received from the player, make a first decision on behalf of the player in the first game without input from the player and determine a first outcome of the first game based, at least in part, on the first intermediate state and the first decision; determine a second intermediate state of a second game of the plurality of games; determine, based on the second intermediate state, that there is a chance of a possible payout resulting from play of the second game, in which the possible payout is above a threshold amount; in response to determining that the chance exists, solicit, from the player, a second decision in the second game; determine whether the second decision is received from the player; if the second decision is received from the player, determine a second outcome of the second game based, at least in part, on the second intermediate state and the second decision; and if the second decision is not received from the player, make a third decision on behalf of the player in the second game without input from the player. - View Dependent Claims (27, 28, 29, 30, 31)
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Specification