ADVISORY SERVICES NETWORK AND ARCHITECTURE
First Claim
1. An advisory services system, comprising:
- an evidence store configured to retain a set of media items related to a real-world problem of an entity;
a browsing module configured to retrieve an item from the set of media items stored in the evidence store and provide the item retrieved for review by a user of the advisory services system;
a social interaction module configured to manage a discussion board through which a plurality of users drawn from a diverse group engage in communications regarding media items in the set of the media items stored by the evidence store; and
an interaction store configured to retain artifacts generated from interaction input from the plurality of users, wherein the artifacts represent the communications hosted on the discussion board,wherein the browsing module and the social interaction module enable the plurality of users to collaborate to devise a solution for the real-world problem of the entity.
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Accused Products
Abstract
Systems and methods are provided to implement an advisory services network that enables organizations to identify complex business problems from apparent business problems, immerse a diverse group of people in the businesses of the organizations, and promote collaboration to develop viable solutions to the complex business problems. An enterprise organization can supply case studies of real-life scenarios, data, ethnographic interviews to convey multiple views of problematic areas, etc., to enable members of the diverse group of people to immerse themselves into the problem space, participate in creative communications, such as discussions, and brainstorm potential solutions. Further, the advisory services network can include a gaming platform on which instances of serious games can be developed and deployed. The serious games enables sharing of ideas among players, discussions among players, and other player interactions to facilitate compounding of perspectives and solutions among a diverse group while providing an entertaining and through-provoking environment.
69 Citations
20 Claims
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1. An advisory services system, comprising:
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an evidence store configured to retain a set of media items related to a real-world problem of an entity; a browsing module configured to retrieve an item from the set of media items stored in the evidence store and provide the item retrieved for review by a user of the advisory services system; a social interaction module configured to manage a discussion board through which a plurality of users drawn from a diverse group engage in communications regarding media items in the set of the media items stored by the evidence store; and an interaction store configured to retain artifacts generated from interaction input from the plurality of users, wherein the artifacts represent the communications hosted on the discussion board, wherein the browsing module and the social interaction module enable the plurality of users to collaborate to devise a solution for the real-world problem of the entity. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method facilitated by at least one processor of a computing system, comprising:
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obtaining a set of media and configuration information from an entity with a real-world problem for which a solution is yet to be found; instantiating a network game based upon the set of media and the configuration information; and deploying the network game on a gaming platform, wherein a diverse group of players interact and collaborate via the network game to solve the real-world problem based upon the set of media. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A gaming platform of an advisory services network, comprising:
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a game engine associated with an instance of a game and configured to manage execution of the game, wherein a variety of players participate who attempt to solve a real-world problem for which a solution is yet to be found based on evidence input to the game; a plurality of data storage locations, comprising; an evidence data store configured to retain a collection of data related to a complex business problem faced by a sponsor of the game, wherein the collection of data includes media files conveying ethnographic information received from the sponsor; a scene information data store configured to store a collection of narrative scenes of the game, wherein each narrative scene includes a portion of a story and is associated with a portion of the collection of data; an interaction data store configured to store discussion threads; and a dossier data store configured to retain digital dossiers generated by players of the game; and a plurality of subsystems, comprising; a browsing module configured to select items of evidence from the collection of data stored in the evidence data store; a scene navigation module configured to retrieve a narrative scene from the scene information data store in response to navigational input; a dossier module configured to manage and maintain the digital dossiers stored in the dossier data store; and a social interaction module configured to manage a discussion board via which players of the game can create discussion threads and participate in discussion threads. - View Dependent Claims (20)
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Specification