APPARATUS AND METHOD FOR AUTHORING EXPERIENTIAL LEARNING CONTENT
First Claim
1. A method for authoring experiential learning content, the method comprising:
- displaying an authoring window to author the experiential learning content when a request is made to author the experiential learning content;
creating a virtual world by loading and arranging 3D objects and a 2D objects, in the authoring window, which corresponds to a scenario of the experiential learning content;
defining an Action-zone that determines a position where a user is merged in the virtual world;
defining a state by dividing the scenario into a plurality of steps as time goes by based on the scenario to play the experiential learning content from a specific time point, respectively;
defining a processing routine of an event occurred in the state; and
authoring the experiential learning content according to the defined Action-zone, the defined state, and the defined processing routine.
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Abstract
A method of authoring experiential learning content includes displaying an authoring window to author the experiential learning content when a request is made to author the experiential learning content; and creating a virtual world by loading and arranging 3D objects and a 2D objects, in the authoring window, which corresponds to a scenario of the experiential learning content. Further, the method includes defining an Action-zone that determines a position where a user is merged in the virtual world; and defining a state by dividing the scenario into a plurality of steps as time goes by based on the scenario to play the experiential learning content from a specific time point, respectively. Furthermore, the method includes defining a processing routine of an event occurred in the state; and authoring the experiential learning content according to the defined Action-zone, the defined state, and the defined processing routine.
20 Citations
16 Claims
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1. A method for authoring experiential learning content, the method comprising:
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displaying an authoring window to author the experiential learning content when a request is made to author the experiential learning content; creating a virtual world by loading and arranging 3D objects and a 2D objects, in the authoring window, which corresponds to a scenario of the experiential learning content; defining an Action-zone that determines a position where a user is merged in the virtual world; defining a state by dividing the scenario into a plurality of steps as time goes by based on the scenario to play the experiential learning content from a specific time point, respectively; defining a processing routine of an event occurred in the state; and authoring the experiential learning content according to the defined Action-zone, the defined state, and the defined processing routine. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. An apparatus for authoring experiential learning content, comprising:
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an authoring unit providing an authoring window in which content is authored, recognizing authoring information input from the authoring window, and creating a virtual world suitable for a preset scenario to author the content; an emulation controller executing the content as a preview in the authoring window; an event processing unit executing a corresponding event using a processing routine of processing respective events in the content, which are input to be suitable for the scenario; and a window manager managing a camera to create a screen of forming the virtual world and positional relationship between virtual objects in the virtual world. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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Specification