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Social Supply Harvest Mechanic for Interactive Social Games

  • US 20120122587A1
  • Filed: 11/16/2010
  • Published: 05/17/2012
  • Est. Priority Date: 11/16/2010
  • Status: Active Grant
First Claim
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1. A method, comprising:

  • receiving, by a computing device, a supply order from a first player of a computer-implemented game, wherein the supply order identifies a requested in-game asset, an expiration time and a social fulfillment component;

    responsive to the social fulfillment component of the supply order, dispatching, by the computing device, supply fulfillment invitations to one or more second players; and

    after the expiration time, allowing, by the computing device, the first player to access the requested in-game asset.

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