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USING AFFECT WITHIN A GAMING CONTEXT

  • US 20120135804A1
  • Filed: 02/06/2012
  • Published: 05/31/2012
  • Est. Priority Date: 06/07/2010
  • Status: Active Grant
First Claim
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1. A computer implemented method for gaming comprising:

  • collecting mental state data of an individual while the individual is involved in a game;

    analyzing, using a web services server, the mental state data to produce mental state information; and

    modifying the game based on the mental state information.

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