INTELLIGENT GAMEPLAY PHOTO CAPTURE
First Claim
1. A method of processing photographs of a player obtained during play of an electronic game via an optical interface, the method comprising:
- capturing via the optical interface, a plurality of photographs of the player in a capture volume during play of the electronic game;
for each captured photograph of the plurality of captured photographs, comparing an event-based scoring parameter to an event depicted by or corresponding to the captured photograph;
assigning respective scores to the plurality of captured photographs based, at least in part, on said comparing; and
associating the captured photographs at an electronic storage media with the respective scores assigned to the captured photographs.
2 Assignments
0 Petitions
Accused Products
Abstract
Implementations for identifying, capturing, and presenting high-quality photo-representations of acts occurring during play of a game that employs motion tracking input technology are disclosed. As one example, a method is disclosed that includes capturing via an optical interface, a plurality of photographs of a player in a capture volume during play of the electronic game. The method further includes for each captured photograph of the plurality of captured photographs, comparing an event-based scoring parameter to an event depicted by or corresponding to the captured photograph. The method further includes assigning respective scores to the plurality of captured photographs based, at least in part, on the comparison to the even-based scoring parameter. The method further includes associating the captured photographs at an electronic storage media with the respective scores assigned to the captured photographs.
42 Citations
20 Claims
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1. A method of processing photographs of a player obtained during play of an electronic game via an optical interface, the method comprising:
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capturing via the optical interface, a plurality of photographs of the player in a capture volume during play of the electronic game; for each captured photograph of the plurality of captured photographs, comparing an event-based scoring parameter to an event depicted by or corresponding to the captured photograph; assigning respective scores to the plurality of captured photographs based, at least in part, on said comparing; and associating the captured photographs at an electronic storage media with the respective scores assigned to the captured photographs. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A computer readable storage media having instructions stored thereon executable by one or more processors to:
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capture via the optical interface, a plurality of photographs of the player in a capture volume during play of the electronic game; for each captured photograph of the plurality of captured photographs, compare an event-based scoring parameter to an event depicted by or corresponding to the captured photograph; assign respective scores to the plurality of captured photographs based, at least in part, on said comparison; associate the captured photographs at an electronic storage media with the respective scores assigned to the captured photographs; and present one or more scored photographs to the player. - View Dependent Claims (17, 18, 19)
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20. A method of identifying, capturing, and presenting high-quality photo-representations of acts occurring during play of a game that employs motion tracking input technology, comprising:
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establishing photographic baseline conditions via capturing of a baseline photograph prior to capturing a plurality of photographs; adjusting exposure and/or recording parameters in response to the baseline photograph; establishing criteria that defines one or more moments of interest which correspond to predefined player movements or positions occurring in a capture volume; capturing the plurality of photographs of the player; identifying blur in the captured photographs; scoring the captured photographs along a scale of desirability which is related to the criteria established to define the one or more moments of interest and blur identified in the captured photographs, where relatively higher scores are assigned to the captured photographs if the player'"'"'s movements or positions correspond to the criteria established to define the one or more moments of interest, and where relatively lower scores are assigned to the captured photographs as an increasing function of blur in the captured photographs; and presenting one or more relatively higher scoring photographs to the player.
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Specification