System for Optimizing Processing Capacity for a Group of Gaming Applicances Engaged in Play of an Online Game
First Claim
1. A network-connected system serving digital games, comprising:
- a first software application executing from a non-transitory physical medium optionally coupled to a game server, the server serving a digital games to individual ones of network-connected digital appliances; and
distributed client software applications executing from non-transitory physical mediums coupled to the network-connected digital appliances;
wherein the client software applications monitor local processing capability for real-time processing of served objects and effects, communicate capability information to the game server, and the game server serves objects and effects compatible with a higher level of processing capability or objects and effects compatible with a lower level of processing capability depending on the capability information communicated.
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0 Petitions
Accused Products
Abstract
A network-connected system serving digital games includes a game server having a first software application executing from a non-transitory physical medium coupled to the server, the server serving a digital game to individual ones of network-connected digital appliances, and distributed client software applications executing from non-transitory physical mediums coupled to the network-connected digital appliances. The client software applications monitor local processing capability for real-time processing of served objects and effects, communicate capability information to the game server, and the game server serves objects and effects compatible with a higher level of processing capability or objects and effects compatible with a lower level of processing capability depending on the capability information communicated.
64 Citations
18 Claims
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1. A network-connected system serving digital games, comprising:
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a first software application executing from a non-transitory physical medium optionally coupled to a game server, the server serving a digital games to individual ones of network-connected digital appliances; and distributed client software applications executing from non-transitory physical mediums coupled to the network-connected digital appliances; wherein the client software applications monitor local processing capability for real-time processing of served objects and effects, communicate capability information to the game server, and the game server serves objects and effects compatible with a higher level of processing capability or objects and effects compatible with a lower level of processing capability depending on the capability information communicated. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method adjusting digital games to capability of digital appliances, comprising steps of:
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(a) providing monitoring software monitoring capability of individual, network-connected digital appliances to operate in playing a game served by a network-connected server; (b) during play of a game served by the server, determining by the monitoring software capability for individual digital appliances to process objects and effects in playing the game; (c) sending information regarding the capability determined in step (b) to the server; and (d) selecting by the server objects and effects for individual digital appliances depending on the capability information sent by the digital appliances in step (c). - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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Specification