Location-Based Multiplayer Game System and Method
First Claim
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1. A system for multi-player online gaming comprising:
- a computer network for management and transmission of multi-player online gaming data;
a data storage device for storing multi-player online gaming data;
a server configured to receive data about the real world, including a player'"'"'s real-world geographic location; and
a plurality of mobile computing devices configured to transmit data including a player'"'"'s real-world geographic location.
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Abstract
The present disclosure is directed to an online or mobile application for playing a location-based multiplayer game. In one configuration and by non-limiting example, the game is a cross-platform, location-based, massively-multiplayer game of strategy. Players interact to capture millions of battle zones that correspond to real world locations in hundreds of countries using their mobile devices, web browsers, and consoles.
185 Citations
10 Claims
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1. A system for multi-player online gaming comprising:
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a computer network for management and transmission of multi-player online gaming data; a data storage device for storing multi-player online gaming data; a server configured to receive data about the real world, including a player'"'"'s real-world geographic location; and a plurality of mobile computing devices configured to transmit data including a player'"'"'s real-world geographic location. - View Dependent Claims (2, 3)
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4. A computer-implemented method for multi-player online gaming comprising:
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associating a real-world geographic location with an identifier; transmitting the identifier of the real-world geographic location utilizing a mobile computing device of a player; receiving the identifier via a computer network; verifying the identifier; and associating the identifier with a value via the computer network. - View Dependent Claims (5, 6, 7, 8, 9, 10)
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Specification