METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING
5 Assignments
0 Petitions
Accused Products
Abstract
A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
36 Citations
58 Claims
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1-9. -9. (canceled)
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10. A method of preventing a first set of participants of a game of skill or chance at a live event from having an advantage over a second set of participants of the game of skill or chance watching the live event on television comprising:
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a. determining a cellular site that serves a set of cellular phones at a venue site; b. determining the set of cellular phones that are utilizing the cellular site of the venue site; c. determining a subset of cellular phones within the set of cellular phones that are located within the venue site; and d. generating separate groups of competitions based on the subset of cellular phones within the set of cellular phones that are located within the venue site. - View Dependent Claims (11, 12, 13, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56)
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14-38. -38. (canceled)
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57. A method of preventing a first set of participants of a game of skill or chance at a live event from having an advantage over a second set of participants of the game of skill or chance watching the live event on television comprising:
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a. determining a cellular site that serves a set of cellular phones at a venue site; b. determining the set of cellular phones that are utilizing the cellular site of the venue site; c. determining a subset of cellular phones within the set of cellular phones that are located within the venue site; d. generating separate groups of competitions based on the subset of cellular phones within the set of cellular phones that are located within the venue site; and e. displaying the game of skill or chance on a mobile device, wherein the game of skill or chance comprises pre-produced data files, wherein the pre-produced data files are synchronized with the live event on television.
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58. A method of preventing a first set of participants of a game of skill or chance at a live event from having an advantage over a second set of participants of the game of skill or chance watching the live event on television comprising:
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a. determining a cellular site that serves a set of cellular phones at a venue site; b. determining the set of cellular phones that are utilizing the cellular site of the venue site; c. determining a subset of cellular phones within the set of cellular phones that are located within the venue site; d. generating separate groups of competitions based on the subset of cellular phones within the set of cellular phones that are located within the venue site; e. determining if there is additional processing of the live event on television increasing a total length of a delay; and f. displaying the game of skill or chance on a mobile device.
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Specification