VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM
First Claim
1. A video game processing apparatus for controlling progress of a video game by displaying an operational object operated by a player on a display screen, the progress of the video game containing a fight against an enemy character, the video game processing apparatus comprising:
- a game information memory for storing game information on a first game mode and a second game mode for the video game, the second game mode being a game mode different from the first game mode;
a video game start request receiver for receiving a video game start request from the player;
a first controller for controlling progress of the video game in the first game mode in accordance with an instruction inputted using a first controller in a case where the video game start request receiver receives the video game start request;
a first determiner for determining whether a predetermined condition is satisfied or not;
a game mode shifting operation inducing informer for inducing the player to carry out a game mode shifting operation in a case where the first determiner determines that the predetermined condition is satisfied, the game mode shifting operation being an operation set up as an operation to shift a game mode;
a game mode shifting operation receiver for receiving the game mode shifting operation by the player;
a second controller mover for causing a second controller to move from a storage state to an exposed state in a case where the game mode shifting operation receiver receives the game mode shifting operation; and
a second controller for controlling progress of the video game in the second game mode in accordance with an instruction inputted using the second controller in a case where the second controller mover causes the second controller to move to the exposed state.
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Accused Products
Abstract
A video game processing apparatus is provided. Game information on first and second game modes for a video game is stored in a game information memory. In a case where a video game start request is received, progress of the video game in a first game mode is controlled in accordance with an instruction inputted using a first controller. A player is induced to carry out a game mode shifting operation in a case where it is determined that predetermined conditions are satisfied. A second controller is caused to move from a storage state to an exposed state in a case where the game mode shifting operation is received. Progress of the video game in the second game mode is controlled in accordance with an instruction inputted using the second controller in a case where the second controller is caused to move to the exposed state.
16 Citations
6 Claims
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1. A video game processing apparatus for controlling progress of a video game by displaying an operational object operated by a player on a display screen, the progress of the video game containing a fight against an enemy character, the video game processing apparatus comprising:
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a game information memory for storing game information on a first game mode and a second game mode for the video game, the second game mode being a game mode different from the first game mode; a video game start request receiver for receiving a video game start request from the player; a first controller for controlling progress of the video game in the first game mode in accordance with an instruction inputted using a first controller in a case where the video game start request receiver receives the video game start request; a first determiner for determining whether a predetermined condition is satisfied or not; a game mode shifting operation inducing informer for inducing the player to carry out a game mode shifting operation in a case where the first determiner determines that the predetermined condition is satisfied, the game mode shifting operation being an operation set up as an operation to shift a game mode; a game mode shifting operation receiver for receiving the game mode shifting operation by the player; a second controller mover for causing a second controller to move from a storage state to an exposed state in a case where the game mode shifting operation receiver receives the game mode shifting operation; and a second controller for controlling progress of the video game in the second game mode in accordance with an instruction inputted using the second controller in a case where the second controller mover causes the second controller to move to the exposed state. - View Dependent Claims (2, 3, 4, 5)
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6. A video game processing program for controlling progress of a video game by displaying an operational object operated by a player on a display screen, the progress of the video game including a fight against an enemy character, the video game processing program causing a computer to execute:
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receiving a video game start request from the player; controlling progress of the video game in a first game mode on the basis of game information stored in a game information memory in accordance with an instruction inputted using a first controller in a case where the video game start request is received in the receiving a video game start request, the game information being related to the first game mode and a second game mode of the video game, the second game mode being a game mode different from the first game mode; determining whether a predetermined condition is satisfied or not; inducing the player to carry out a game mode shifting operation in a case where it is determined that the predetermined condition is satisfied in the determining whether a predetermined condition is satisfied, the game mode shifting operation being an operation set up as an operation to shift the game mode; receiving the game mode shifting operation by the player; causing a second controller to move from a storage state to an exposed state in a case where the game mode shifting operation is received in the receiving the game mode shifting operation; and controlling progress of the video game in the second game mode on the basis of the game information in accordance with an instruction inputted using the second controller in a case where the second controller is cased to move to the exposed state.
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Specification