METHOD AND SYSTEM OF MANAGING A GAME SESSION
First Claim
1. A learning plaything which is set to communicate with similar learning playthings during a game session, comprising:
- a reader which reads a plurality of data marks indicative of a plurality of playing abilities;
a memory for storing said plurality of playing abilities;
a communication unit which establishes at least one wireless connection with another communication unit of at least one other learning plaything during a game session;
a management module which uses said at least one wireless connection to coordinate an outcome to said game session with said at least one other learning plaything according to said stored plurality of playing abilities; and
at least one presentation unit which presents at least one plaything action according to said outcome.
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Accused Products
Abstract
A learning plaything set to communicate with similar learning playthings during a game session. The learning plaything comprises a reader which reads a plurality of data marks indicative of a plurality of playing abilities, a memory for storing the plurality of playing abilities, a communication unit which establishes at least one wireless connection with another communication unit of at least one other learning plaything during a game session, a management module which uses the at least one wireless connection to coordinate an outcome to the game session with the at least one other learning plaything according to the stored plurality of playing abilities, and at least one presentation unit which presents at least one plaything action according to the outcome.
3 Citations
22 Claims
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1. A learning plaything which is set to communicate with similar learning playthings during a game session, comprising:
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a reader which reads a plurality of data marks indicative of a plurality of playing abilities; a memory for storing said plurality of playing abilities; a communication unit which establishes at least one wireless connection with another communication unit of at least one other learning plaything during a game session; a management module which uses said at least one wireless connection to coordinate an outcome to said game session with said at least one other learning plaything according to said stored plurality of playing abilities; and at least one presentation unit which presents at least one plaything action according to said outcome. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. An interactive system for providing entertainment to a plurality of participants, the interactive system comprising:
a plurality of learning playthings which are set to communicate with one another during a game session, each said learning plaything having; a reader which reads a plurality of marks indicative of a plurality of playing abilities; a memory for storing said plurality of playing abilities; a communication unit which establishes a wireless connection with another communication unit of at least one other learning plaything during a game session; a management module which uses said wireless connection to coordinate at least one plaything action with said at least one other learning plaything according to said stored plurality of playing abilities; and at least one presentation unit which presents said plaything action.
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15. A method of managing an interactive game among a plurality of participants, comprising:
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loading a plurality of different playing abilities into a plurality of different learning playthings by allowing each said different learning plaything to read at least one mark indicative of at least one of said plurality of different playing abilities; establishing at least one wireless connection between said plurality of learning playthings to transfer information about said plurality of loaded different playing abilities from at least one of said plurality of learning playthings to another; calculating, during a game session between said plurality of learning playthings, an outcome to said game session according to said plurality of different playing abilities; and instructing at least one of said plurality of different learning playthings to present at least plaything action according to said outcome. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22)
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Specification