COMPUTER-READABLE STORAGE MEDIUM STORING PROGRAM INSTRUCTIONS FOR A WIRELESS COMPUTER GAMING SYSTEM
First Claim
1. Non-transitory storage that stores executable program instructions configured to instruct a computer gaming system to conduct an interactive game, said executable instructions comprising instructions for:
- generating a virtual play environment of an interactive game comprising one or more computer animations for display on a display device;
tracking game progress or performance of a game participant playing said interactive game based at least in part on processing input data and a unique identification number wirelessly received by a computer gaming system from at least one game-participant-controlled input device;
adjusting a play experience for a game participant based on said unique identification number and said tracked game progress or performance;
capturing one or more digital images of a game participant playing said interactive game while using said at least one game-participant-controlled input device;
storing said one or more captured digital images in association with said unique identification number of said at least one game-participant-controlled input device such that said one or more captured digital images can be identified and retrieved using said unique identification number; and
providing a visual record of a game participant'"'"'s play experience comprising retrieving and displaying said one or more captured digital images.
3 Assignments
0 Petitions
Accused Products
Abstract
A computer-readable storage medium storing program instructions for conducting a game on a gaming system having a wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.
-
Citations
61 Claims
-
1. Non-transitory storage that stores executable program instructions configured to instruct a computer gaming system to conduct an interactive game, said executable instructions comprising instructions for:
-
generating a virtual play environment of an interactive game comprising one or more computer animations for display on a display device; tracking game progress or performance of a game participant playing said interactive game based at least in part on processing input data and a unique identification number wirelessly received by a computer gaming system from at least one game-participant-controlled input device; adjusting a play experience for a game participant based on said unique identification number and said tracked game progress or performance; capturing one or more digital images of a game participant playing said interactive game while using said at least one game-participant-controlled input device; storing said one or more captured digital images in association with said unique identification number of said at least one game-participant-controlled input device such that said one or more captured digital images can be identified and retrieved using said unique identification number; and providing a visual record of a game participant'"'"'s play experience comprising retrieving and displaying said one or more captured digital images. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
-
-
18. A non-transitory storage medium storing executable program instructions that direct an interactive gaming system to implement an interactive game, said executable program instructions comprising instructions for:
-
creating a virtual play environment of an interactive game by displaying one or more computer animations on an associated display device; tracking game progress or performance of a game participant playing said interactive game based at least in part on processing motion sensor data and a unique identifier wirelessly received from at least one wireless motion-sensitive input device; adjusting a play experience for a game participant based on said tracked game progress or performance; communicating effects information to said at least one wireless motion-sensitive input device to thereby cause or allow an associated effects generator to produce one or more light, vibration or sound effects in accordance with said interactive game; and communicating selected game-relevant information to said at least one wireless motion-sensitive input device to thereby cause or allow said at least one wireless motion-sensitive input device to display said selected game-relevant information on an associated display screen. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32)
-
-
33. A non-transitory storage medium having stored therein executable program instructions that direct a wireless-compatible gaming system to conduct an interactive game, said executable program instructions comprising instructions for:
-
creating a virtual play environment of an interactive game through one or more computer animations displayed on an associated display device, wherein said displayed computer animations create an illusion that a game participant is producing or controlling one or more effects within said virtual play environment when moving at least one motion-sensing input device in one or more motions that are learned as part of said interactive game; tracking game progress or performance of a game participant playing said interactive game based at least in part on processing motion sensor data and an identification number wirelessly received from said at least one motion-sensing input device through one or more wireless RF communications; adjusting a play experience for a game participant based on said tracked game progress or performance; and wirelessly transmitting to said at least one motion-sensing input device through one or more wireless RF communications a control signal configured to cause an associated effects generator to produce one or more light, vibration or sound effects complementing the operation of said motion-sensing input device and/or said one or more effects created within said virtual play environment. - View Dependent Claims (34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46)
-
-
47. Non-transitory storage storing executable program instructions that direct a wireless-compatible gaming system to carry out an interactive game, said executable program instructions comprising instructions for:
-
creating a virtual play environment of an interactive game through one or more computer animations displayed on an associated display device, wherein said displayed computer animations create an illusion that a game participant is performing magic when moving an associated wand controller in one or more particular motions that are learned as part of said interactive game to thereby produce or control one or more effects created within said virtual play environment; tracking game progress or performance of a game participant playing said interactive game based at least in part on processing sensor data and identification information wirelessly received from said wand controller through one or more wireless RF communications; adjusting a play experience for a game participant based on said tracked game progress or performance; and wirelessly transmitting to said wand controller through said one or more wireless RF communications a control signal configured to cause an associated effects generator to produce one or more light, vibration or sound effects complementing the operation of said wand controller and/or said one or more effects created within said virtual play environment. - View Dependent Claims (48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61)
-
Specification