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Game having a Plurality of Engines

  • US 20130165224A1
  • Filed: 12/22/2011
  • Published: 06/27/2013
  • Est. Priority Date: 12/22/2011
  • Status: Active Grant
First Claim
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1. A method comprising:

  • displaying an output of a first engine of a game by a computing device that includes a processor;

    receiving an input by the computing device to switch from the output of the first engine of the game to an output of a second engine of the game, the first and second engines being executed concurrently by the computing device, the first and second game engines each including a corresponding engine renderer; and

    responsive to the receiving, switching, at the computing device, from the displaying of the output of the first engine of the game to displaying the output of the second engine of the game.

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