SYSTEM AND METHOD FOR PLAYING A VIRTUAL GAME BY SENSING PHYSICAL MOVEMENTS
First Claim
1. A gaming system wherein a user'"'"'s movements in a physical play environment are sensed as part of an immersive interactive gaming experience conducted in a virtual play environment, said gaming system comprising:
- an image preparation device configured to generate one or more computer-animated images in accordance with a virtual play environment;
a wireless-compatible gaming device comprising one or more processors and a non-transitory medium storing instructions to direct said one or more processors to direct said image preparation device to prepare or modify said one or more computer-animated images in accordance with a game;
at least one wireless game controller configured to be held and operated by a user as an input device to play or direct said game at least in part by moving the entire body of said controller in free space, said controller comprising;
a housing configured to be held and moved by a user in free space;
one or more switches configured to generate switch state data responsive to selective actuations thereof by said user;
one or more sensors configured to generate sensor state data responsive to one or more sensed motions or orientations of said controller;
a wireless transmitter configured to transmit to said wireless-compatible gaming device a first wireless signal that is based at least in part on said sensor state data and said switch state data; and
a light emitter configured to emit visible or infrared light capable of being detected by a camera; and
at least one camera configured to electronically communicate with said gaming device and to produce captured image data comprising information indicating one or more of position or movement of said emitted light within a physical play environment;
wherein said gaming device is configured to process said first wireless signal and said captured image data and, based at least in part thereon, to direct said image preparation device to prepare or modify said one or more computer-animated images in accordance with said game.
3 Assignments
0 Petitions
Accused Products
Abstract
A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional lighting element emits a light signal or pattern that can be sensed by an external sensor or camera to interpret one or more movements or gestures made using the input device.
106 Citations
57 Claims
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1. A gaming system wherein a user'"'"'s movements in a physical play environment are sensed as part of an immersive interactive gaming experience conducted in a virtual play environment, said gaming system comprising:
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an image preparation device configured to generate one or more computer-animated images in accordance with a virtual play environment; a wireless-compatible gaming device comprising one or more processors and a non-transitory medium storing instructions to direct said one or more processors to direct said image preparation device to prepare or modify said one or more computer-animated images in accordance with a game; at least one wireless game controller configured to be held and operated by a user as an input device to play or direct said game at least in part by moving the entire body of said controller in free space, said controller comprising; a housing configured to be held and moved by a user in free space; one or more switches configured to generate switch state data responsive to selective actuations thereof by said user; one or more sensors configured to generate sensor state data responsive to one or more sensed motions or orientations of said controller; a wireless transmitter configured to transmit to said wireless-compatible gaming device a first wireless signal that is based at least in part on said sensor state data and said switch state data; and a light emitter configured to emit visible or infrared light capable of being detected by a camera; and at least one camera configured to electronically communicate with said gaming device and to produce captured image data comprising information indicating one or more of position or movement of said emitted light within a physical play environment; wherein said gaming device is configured to process said first wireless signal and said captured image data and, based at least in part thereon, to direct said image preparation device to prepare or modify said one or more computer-animated images in accordance with said game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A computer-implemented method for sensing a user'"'"'s movements in a physical play environment to direct or control a virtual game conducted in a virtual play environment, said computer-implemented method comprising:
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displaying one or more computer-animated images in accordance with a virtual play environment; sensing a user'"'"'s movements in a physical play environment using at least one camera and a wireless motion-sensitive game controller configured to be held and operated by a user as a wireless input device, said game controller comprising; a housing configured to be held and moved by a user in free space; one or more switches configured to generate switch state data responsive to selective actuations by said user; one or more sensors configured to generate sensor state data responsive to one or more sensed motions or orientations of said game controller; a wireless transceiver configured to provide one or more wireless communications with a wireless-compatible device, including communication of at least said sensor state data and said switch state data; and a light source configured to generate visible or infrared light capable of being detected by said at least one camera; capturing image data using at least one camera, said image data comprising information indicating one or more of position or movement of said light source within said physical play environment; processing said one or more wireless communications to obtain said sensor state data and said switch state data; analyzing said captured image data to determine said one or more of position or movement of said light source within said physical play environment; and modifying said one or more computer-animated images in accordance with one or more of said determined sensor state data, said switch state data, or said information indicating said one or more of position or movement of said light source within said physical play environment. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
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29. A motion-sensitive input device for directing or controlling an interactive game conducted in a virtual play environment by sensing a user'"'"'s movements in a physical play environment, said motion-sensitive input device comprising:
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a housing configured to be held and moved by a user in free space, said housing comprising an internal cavity sized and configured to contain one or more internal power sources and associated circuitry for powering and operating said input device; one or more switches configured to generate switch state data responsive to selective actuations thereof by a user; a plurality of sensors configured to generate sensor state data responsive to one or more sensed motions or orientations of said input device in free space, said plurality of sensors comprising a first sensor configured to sense a first motion or orientation of said input device and a second sensor configured to sense a second motion or orientation of said input device; a light source configured to emit visible or infrared light capable of being detected by a camera to determine a position or motion of said input device within a physical play space; an effects controller configured to produce one or more of light, vibration or sound effects in accordance with an interactive game; and electronic circuitry configured to wirelessly communicate data to and from a wireless-compatible gaming platform, said electronic circuitry comprising; a microprocessor; non-volatile memory configured to store at least one unique identifier; and a wireless radio frequency (RF) transceiver configured to transmit to said wireless-compatible gaming platform one or more wireless signals comprising said at least one unique identifier, said sensor state data and said switch state data, and to receive from said wireless-compatible gaming platform one or more wireless signals comprising one or more instructions for directing or causing said effects controller to produce one or more light, vibration or sound effects in accordance with a game. - View Dependent Claims (30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47)
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48. Non-transitory storage that stores executable program instructions configured to instruct one or more computer processors of a computer gaming system to conduct an interactive game, said executable instructions comprising instructions for:
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displaying one or more computer-animated images in accordance with an interactive game conducted in a virtual play environment; sensing a user'"'"'s movements in a physical play environment using at least one camera and a wireless motion-sensitive game controller configured to be held and operated by a user as a wireless input device, said game controller comprising; a housing configured to be held and moved by a user in free space; one or more switches configured to generate switch state data responsive to selective actuations thereof by said user; one or more sensors configured to generate sensor state data responsive to one or more sensed motions or orientations of said game controller; a wireless transceiver configured to provide one or more wireless communications with a wireless-compatible device, including communication of at least said sensor state data and said switch state data; and a light source configured to generate visible or infrared light capable of being detected by said camera; capturing image data using at least one camera, said image data comprising information indicating one or more of position or movement of said light source within said physical play environment; processing said one or more wireless communications to obtain said sensor state data and said switch state data; analyzing said captured image data to determine said one or more of position or movement of said light source within said physical play environment; and modifying said one or more computer-animated images in accordance with one or more of said sensor state data, said switch state data, or said information indicating said one or more of position or movement of said light source within said physical play environment. - View Dependent Claims (49, 50, 51, 52, 53, 54, 55, 56, 57)
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Specification