ASYNCHRONOUS PERSISTENT GROUP BONUS GAMES WITH PRESERVED GAME STATE DATA
First Claim
1. A program storage device readable by a machine tangibly embodying a program of instructions executable by the machine to perform a method for preserving persistent bonus game state data for an asynchronous persistent group bonus game on at least one network server configured to communicate with a plurality of gaming machines, the plurality of gaming machines being configured to receive a wager from a player to play a primary game of chance on the plurality of gaming machines, comprising:
- operating an asynchronous persistent group bonus game from at least one network server, the asynchronous persistent group bonus game having persistent bonus game state data;
receiving a request from at least one of the plurality of gaming machines to save the asynchronous persistent bonus game state data; and
periodically saving the persistent bonus game state data on at least one non-volatile memory, the at least one non-volatile memory stored on the at least one network server.
2 Assignments
0 Petitions
Accused Products
Abstract
A system, apparatus, and method for preserving game state data for an asynchronous persistent group bonus game may have a plurality of gaming machines associated with the asynchronous persistent group bonus game and at least one network server having at least one processor and at least one non-volatile memory. The processor may be configured to determine whether a bonus game session is triggered on any of the plurality of gaming machines; and if the bonus game session is triggered, display live game monitor activities, and periodically save the persistent bonus game state and other data on the at least one non-volatile memory.
3 Citations
2 Claims
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1. A program storage device readable by a machine tangibly embodying a program of instructions executable by the machine to perform a method for preserving persistent bonus game state data for an asynchronous persistent group bonus game on at least one network server configured to communicate with a plurality of gaming machines, the plurality of gaming machines being configured to receive a wager from a player to play a primary game of chance on the plurality of gaming machines, comprising:
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operating an asynchronous persistent group bonus game from at least one network server, the asynchronous persistent group bonus game having persistent bonus game state data; receiving a request from at least one of the plurality of gaming machines to save the asynchronous persistent bonus game state data; and periodically saving the persistent bonus game state data on at least one non-volatile memory, the at least one non-volatile memory stored on the at least one network server. - View Dependent Claims (2)
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Specification