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SOCIAL NETWORKS GAMES CONFIGURED TO ELICIT MARKET RESEARCH DATA AS PART OF GAME PLAY

  • US 20130203506A1
  • Filed: 03/15/2013
  • Published: 08/08/2013
  • Est. Priority Date: 08/05/2011
  • Status: Abandoned Application
First Claim
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1. A computer implemented method of conducting market research using an online game played by a plurality of participants, the method comprising:

  • providing, to each of the plurality of participants, a set of prediction cards, wherein each prediction card specifies a measure for determining a point value of the prediction card based on a corresponding future event identified by the prediction, wherein the online game is configured to allow each participant to retain or discard each of the prediction cards;

    providing, to the plurality of participants, a first interface for a first one of the participants to selectively trade prediction cards in the set of the first participant with a prediction card in the set of one the second participants; and

    monitoring, by operation of a processor, (i) a count of how many times a respective prediction card is discarded by one of the participants and (ii) trades made by respective first and second participants.

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