MANAGING CONTROLLER PAIRING IN A MULTIPLAYER GAME
First Claim
1. A method for managing multi-player interactivity with an interactive application, comprising:
- determining a location of a first controller;
determining a location of a second controller;
determining a location of a biometric identifier of a first user;
determining a location of a biometric identifier of a second user;
pairing the first controller to the first user based on the location of the first controller and the location of the biometric identifier of the first user;
pairing the second controller to the second user based on the location of the second controller and the location of the biometric identifier of the second user;
wherein the method is executed by a processor.
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Abstract
A method for managing multi-player interactivity with an interactive application is provided, including the following method operations: determining a location of a first controller; determining a location of a second controller; determining a location of a biometric identifier of a first user; determining a location of a biometric identifier of a second user; pairing the first controller to the first user based on the location of the first controller and the location of the biometric identifier of the first user; pairing the second controller to the second user based on the location of the second controller and the location of the biometric identifier of the second user.
64 Citations
20 Claims
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1. A method for managing multi-player interactivity with an interactive application, comprising:
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determining a location of a first controller; determining a location of a second controller; determining a location of a biometric identifier of a first user; determining a location of a biometric identifier of a second user; pairing the first controller to the first user based on the location of the first controller and the location of the biometric identifier of the first user; pairing the second controller to the second user based on the location of the second controller and the location of the biometric identifier of the second user; wherein the method is executed by a processor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method for managing multi-player interactivity with an interactive application, comprising:
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capturing images of an interactive environment; analyzing the captured images to determine a location of a first controller; analyzing the captured images to determine a location of a second controller; analyzing the captured images to determine a location of a biometric identifier of a first user; analyzing the captured images to determine a location of a biometric identifier of a second user; pairing the first controller to the first user based on the location of the first controller and the location of the biometric identifier of the first user; pairing the second controller to the second user based on the location of the second controller and the location of the biometric identifier of the second user; wherein the method is executed by a processor. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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17. A method for managing multi-player interactivity with an interactive application executing on a cloud processing server, comprising:
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receiving image data captured from an interactive environment; processing the captured image data to determine a location of a first controller, a location of a second controller, a location of a biometric identifier of a first user, and a location of a biometric identifier of a second user; pairing the first controller to the first user based on the location of the first controller and the location of the biometric identifier of the first user; pairing the second controller to the second user based on the location of the second controller and the location of the biometric identifier of the second user; wherein the method is executed by a processor. - View Dependent Claims (18, 19, 20)
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Specification