SYSTEM AND METHOD FOR EXTRACTING VALUE FROM GAME PLAY DATA
First Claim
Patent Images
1. A method, comprising:
- receiving game play data resulting from a player playing a game; and
deriving, based at least in part upon the game play data, a profile for the player, wherein the profile for the player includes an assessment for at least one of the following;
one or more personality traits of the player, one or more personal preferences of the player, and one or more aptitudes of the player; and
wherein the method is performed by one or more computing devices.
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Abstract
A system and method for extracting game play data are provided. The system and method may be used, for example, in an employment embodiment, a school and/or college and/or university embodiment, a dating embodiment, an advertising embodiment, and other embodiment in which it is desirable to be able to extract information from game play data.
41 Citations
90 Claims
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1. A method, comprising:
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receiving game play data resulting from a player playing a game; and deriving, based at least in part upon the game play data, a profile for the player, wherein the profile for the player includes an assessment for at least one of the following;
one or more personality traits of the player, one or more personal preferences of the player, and one or more aptitudes of the player; andwherein the method is performed by one or more computing devices. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. A method, comprising:
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receiving a first set of game play data resulting from a player playing a first game; receiving a second set of game play data resulting from the player playing a second game, wherein the second game is different from the first game; and deriving, based at least in part upon the first and second sets of game play data, a profile for the player, wherein the profile for the player includes an assessment for at least one of the following;
one or more personality traits of the player, one or more personal preferences of the player, and one or more aptitudes of the player;wherein the method is performed by one or more computing devices. - View Dependent Claims (24, 25, 26)
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27. A method, comprising:
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receiving game play data resulting from a group of players playing a game; and deriving, based at least in part upon the game play data, a group profile for the group of players, wherein the group profile includes an assessment for at least one of the following;
one or more personality traits of the group of players, one or more personal preferences of the group of players, and one or more aptitudes of the group of players;wherein the method is performed by one or more computing devices. - View Dependent Claims (28)
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29. A method, comprising:
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creating a game that gauges one or more specific attributes of a player playing the game and collects information pertaining to the one or more specific attributes of the player; and instrumenting the game to provide the information pertaining to the one or more specific attributes of the player as output. - View Dependent Claims (30, 31, 32)
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33. A computer-readable storage medium storing instructions that, when executed by one or more processors, cause the one or more processors to implement a game that:
- interacts with a player to gauge one or more specific attributes of the player;
collects information pertaining to the one or more specific attributes of the player; and
provides the information pertaining to the one or more specific attributes of the player as output. - View Dependent Claims (34, 35)
- interacts with a player to gauge one or more specific attributes of the player;
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36. A computer readable medium that stores a game play analysis system, the game play analysis system further comprising:
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instructions that receive game play data resulting from a player playing a game; and instructions that derive, based at least in part upon the game play data, a profile for the player, wherein the profile for the player includes an assessment for at least one of the following;
one or more personality traits of the player, one or more personal preferences of the player, and one or more aptitudes of the player. - View Dependent Claims (37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56)
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57. A system for extracting value from game data, comprising:
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one or more game data providers that each generate game play data about a game; and a matching service provider that receives the game play data from the one or more game data providers and further comprises an analysis unit that analyzes the game play data and generates a characteristic of a user based on the game play data. - View Dependent Claims (58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69)
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70. A method for extracting value from game data, the method comprising:
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receiving game play data from a person playing a game; analyzing, by machine learning, the game play data of the person; and generating, based on the analyzed game play data of the person, a recommendation for the person. - View Dependent Claims (71, 72, 73, 74, 75, 76, 77, 78, 79, 80)
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81. An apparatus for extracting value from game data, comprising:
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a matching service provider computer system that receives game play data due to a person playing a game; and the matching service provider computer system further comprising an analysis unit that analyzes the game play data to generate a profile of the person based on the game play data. - View Dependent Claims (82, 83, 84, 85, 86, 87, 88, 89, 90)
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Specification