TRAJECTORY-BASED 3-D GAMES OF CHANCE FOR VIDEO GAMING MACHINES
First Claim
Patent Images
1. A gaming system comprising:
- at least one processor;
at least one display device;
at least one input device; and
at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at east one display device and the at least one input device to;
(a) after receiving a wager from a player, initiate a play of a trajectory-based game of chance;
(b) generate a trajectory of a game object for a displayed gaming environment for said play of the trajectory-based game of chance;
(c) introduce the game object into the displayed gaming environment and display the game object moving along the trajectory in the displayed gaming environment;
(d) if a collision between the game object and a second object displayed in the displayed gaming environment is detected;
(i) display a play of a second different game, and(ii) determine and display any awards for said displayed play of the second different game; and
(e) display the game object exiting the displayed gaming environment through one of a plurality of different exits of the displayed gaming environment.
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Abstract
Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object'"'"'s trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object'"'"'s trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object'"'"'s trajectory occurring.
5 Citations
20 Claims
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1. A gaming system comprising:
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at least one processor; at least one display device; at least one input device; and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at east one display device and the at least one input device to; (a) after receiving a wager from a player, initiate a play of a trajectory-based game of chance; (b) generate a trajectory of a game object for a displayed gaming environment for said play of the trajectory-based game of chance; (c) introduce the game object into the displayed gaming environment and display the game object moving along the trajectory in the displayed gaming environment; (d) if a collision between the game object and a second object displayed in the displayed gaming environment is detected; (i) display a play of a second different game, and (ii) determine and display any awards for said displayed play of the second different game; and (e) display the game object exiting the displayed gaming environment through one of a plurality of different exits of the displayed gaming environment. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method of operating a gaming system, said method comprising:
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(a) after receiving a wager from a player, causing at least one processor to execute a plurality of instructions to initiate a play of a trajectory-based game of chance; (b) causing the at least one processor to execute the plurality of instructions to generate a trajectory of a game object for a displayed gaming environment for said play of the trajectory-based game of chance; (c) causing the at least one processor to execute the plurality of instructions to operate with at least one display device to introduce the game object into the displayed gaming environment and display the game object moving along the trajectory in the displayed gaming environment; (d) if a collision between the game object and a second object displayed in the displayed gaming environment is detected; (i) causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to display a play of a second different game, and (ii) causing the at least one processor to execute the plurality of instructions to determine and operate with the at least one display device to display any awards for said displayed play of the second different game; and (e) causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to display the game object exiting the displayed gaming environment through one of a plurality of different exits of the displayed gaming environment. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
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15. A non-transitory computer readable medium storing a plurality of instructions which, when executed by at least one processor, cause the at least one processor to:
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(a) after receiving a wager from a player, initiate a pay of a trajectory-based game of chance; (b) generate a trajectory of a game object for a displayed gaming environment for said play of the trajectory-based game of chance; (c) introduce the game object into the displayed gaming environment and cause at least one display device to display the game object moving along the trajectory in the displayed gaming environment; (d) if a collision between the game object and a second object displayed in the displayed gaming environment is detected; (i) cause the at least one display device to display a play of a second different game, and (ii) determine and cause the at least one display device to display any awards for said displayed play of the second different game; and (e) cause the at least one display device to display the game object exiting the displayed gaming environment through one of a plurality of different exits of the displayed gaming environment. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification