UPDATING VIRTUAL WORLDS BASED ON INTERACTIONS BETWEEN REAL-WORLD ITEMS
First Claim
Patent Images
1. A method comprising:
- detecting an interaction between a first real-world item and a second real-world item, the first real-world item being a real-world item that is associated with a first player of a computer-implemented game and the second real-world item being a real-world item that is associated with a second player of the computer-implemented game; and
updating a virtual world of the computer-implemented game based on the detection of the interaction.
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Abstract
A method of updating virtual worlds based on interactions between real-world items is disclosed. An interaction between a first real-world item and a second real-world item is detected. The first real-world item is a real-world item that is associated with a first player of a computer-implemented game and the second real-world item is a real-world item that is associated with a second player of the computer-implemented game. A virtual world of the computer-implemented game is updated based on the detection of the interaction.
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1 Claim
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1. A method comprising:
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detecting an interaction between a first real-world item and a second real-world item, the first real-world item being a real-world item that is associated with a first player of a computer-implemented game and the second real-world item being a real-world item that is associated with a second player of the computer-implemented game; and updating a virtual world of the computer-implemented game based on the detection of the interaction.
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Specification