OPT-IN PROXIMITY ALERT
First Claim
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1. A computer-implemented method for alerting a player about a wagering game machine, the method comprising:
- determining, by one or more processors, that the wagering game machine is in proximity to a handheld computing device carried by the player; and
indicating, on one or more of the handheld computing device and the wagering game machine, that the wagering game machine is in proximity to the handheld computing device.
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Abstract
A method for alerting a player about a wagering game machine is described herein. In some embodiments, the method can include determining that a wagering game machine is in proximity to the handheld computing device. The method can further include indicating that the wagering game machine is in proximity to the handheld computing device.
5 Citations
25 Claims
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1. A computer-implemented method for alerting a player about a wagering game machine, the method comprising:
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determining, by one or more processors, that the wagering game machine is in proximity to a handheld computing device carried by the player; and indicating, on one or more of the handheld computing device and the wagering game machine, that the wagering game machine is in proximity to the handheld computing device. - View Dependent Claims (2, 3, 4, 5)
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6. A method for alerting a player about a wagering game machine, the method comprising:
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determining that a handheld computing device is in proximity to the wagering game machine; determining, by one or more processors, that one or more characteristics of the wagering game machine correspond to one or more gaming preferences associated with the player, wherein the handheld computing device is accessible to the player; and indicating that the handheld computing device is in proximity to the wagering game machine. - View Dependent Claims (7, 8, 9, 10, 11)
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12. A method for alerting a player about a wagering game machine, the method comprising:
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determining, by one or more processors, gaming preferences of a player, wherein the player is associated with a handheld computing device; determining that one or more characteristics of the wagering game machine correspond to one or more of the player'"'"'s gaming preferences; and causing presentation to the player of an indication that the wagering game machine is in proximity to the handheld computing device. - View Dependent Claims (13, 14, 15, 16)
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17. An apparatus for alerting a player about a wagering game machine, the apparatus comprising:
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means for determining that a handheld computing device is in proximity to the wagering game machine; means for determining that one or more characteristics of the wagering game machine correspond to one or more gaming preferences associated with the player, wherein the handheld computing device is accessible to the player; and means for indicating that the handheld computing device is in proximity to the wagering game machine. - View Dependent Claims (18, 19, 20)
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21. An apparatus comprising:
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a processor; and an alert controller configured to, via the processor, determine that a wagering game machine is in proximity to a handheld computing device, determine that one or more characteristics of the wagering game machine correspond to one or more gaming preferences associated with a player, wherein the handheld computing device is accessible to the player; and indicate that the wagering game machine is in proximity to the handheld computing device. - View Dependent Claims (22, 23, 24, 25)
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Specification