SYSTEM AND METHODS FOR DYNAMICALLY ADJUSTING GAME COMPONENTS BASED ON A USER'S PROFILE
First Claim
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1. A computer-executable method for adjusting a number of game mechanics associated with a game system, the method comprising:
- obtaining a psychosocial profile associated with a user;
adjusting the game mechanics based on the obtained psychosocial profile;
determining whether the adjusted game mechanics have motivated the user to perform a task; and
responsive to determining that the adjusted game mechanics have not motivated the user, re-adjusting the game mechanics.
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Abstract
One embodiment of the present invention provides a system for adjusting a number of game mechanics associated with a game system. During operation, the system obtains a psychosocial profile associated with a user, adjusts the game mechanics based on the obtained psychosocial profile, and updates the game system based on the adjusted game mechanics.
35 Citations
21 Claims
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1. A computer-executable method for adjusting a number of game mechanics associated with a game system, the method comprising:
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obtaining a psychosocial profile associated with a user; adjusting the game mechanics based on the obtained psychosocial profile; determining whether the adjusted game mechanics have motivated the user to perform a task; and responsive to determining that the adjusted game mechanics have not motivated the user, re-adjusting the game mechanics. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A non-transitory, computer-readable storage medium storing instructions that when executed by a computer cause the computer to perform a method for adjusting a number of game mechanics associated with a game system, the method comprising:
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obtaining a psychosocial profile associated with a user; adjusting the game mechanics based on the obtained psychosocial profile; determining whether the adjusted game mechanics have motivated the user to perform a task; and responsive to determining that the adjusted game mechanics have not motivated the user, re-adjusting the game mechanics. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A game system, comprising:
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one or more processors; a memory; a user-profile-obtaining mechanism configured to obtain a psychosocial profile associated with a user; an adjusting mechanism configured to adjust the game mechanics based on the obtained psychosocial profile; a feedback mechanism configured to determine whether the adjusted game mechanics have motivated the user to perform a task; and the adjusting mechanism configured to re-adjust the game mechanics responsive to determining that the adjusted game mechanics have not motivated the user. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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Specification