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RESTORING GAMEPLAY BY REPLAYING PAST INPUTS

  • US 20140194211A1
  • Filed: 01/09/2013
  • Published: 07/10/2014
  • Est. Priority Date: 01/09/2013
  • Status: Active Grant
First Claim
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1. A method comprising:

  • storing one or more electronic records of at least a period of past gameplay, the one or more electronic records comprising captured participant inputs that occurred during the period of past gameplay;

    wherein each of the participant inputs occurred at a corresponding time during the period of past gameplay;

    wherein the captured participant inputs changed states of game objects during the period of past gameplay;

    receiving a request to initiate subsequent gameplay beginning from a target point in time that occurred during the period of past gameplay;

    wherein the target point is after a reload point;

    wherein a first subset of the captured participant inputs occurred after the reload point and before the target point;

    wherein a second subset of the captured participant inputs occurred after the reload point and after the target point;

    causing the subsequent gameplay to begin from the target point at least in part by;

    causing the game objects to assume states that the game objects were in at the reload point; and

    replaying the first subset of the captured participant inputs;

    wherein an amount of time that elapses between replaying each of the first subset of captured participant inputs is based, at least in part, on an amount of time that elapsed between occurrence of corresponding participant inputs during the period of past gameplay;

    wherein the method is performed by one or more computing devices.

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