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GAMING SYSTEM AND METHOD EMPLOYING A PLAYER-SELECTED FEATURE FOR A PLAY OF A GAME OR USING THE PLAYER-SELECTED FEATURE TO MODIFY ANOTHER FEATURE FOR A SUBSEQUENT PLAY OF THE GAME

  • US 20140329591A1
  • Filed: 05/16/2013
  • Published: 11/06/2014
  • Est. Priority Date: 05/03/2013
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • at least one input device;

    at least one display device;

    at least one processor; and

    at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device to;

    (a) initiate a first bonus round upon an occurrence of a bonus triggering event and, for said first bonus round;

    (i) for each of a plurality of different locked features, display a partially-obscured representation of said locked feature;

    (ii) receive a selection of a first one of the displayed partially-obscured representations associated with a locked first one of the features;

    (iii) unlock said locked first feature and display an unobscured representation of said unlocked first feature; and

    (iv) display a play of a game in accordance with said unlocked first feature; and

    (b) initiate a second subsequent bonus round upon another occurrence of the bonus triggering event and, for said second bonus round;

    (i) display the unobscured representation of the unlocked first feature;

    (ii) for each remaining locked feature, display the partially-obscured representation of said locked feature;

    (iii) receive a selection of a second one of the displayed partially-obscured representations associated with a locked second one of the features;

    (iv) unlock said locked second feature and display an unobscured representation of said unlocked second feature; and

    (v) display another play of the game in accordance with at least one of the unlocked first and second features.

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