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GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING AN ESTIMATED EMOTIONAL STATE OF A PLAYER BASED ON THE OCCURENCE OF ONE OR MORE DESIGNATED EVENTS

  • US 20140342828A1
  • Filed: 08/04/2014
  • Published: 11/20/2014
  • Est. Priority Date: 01/20/2012
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • at least one processor; and

    at least one memory device that stores a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to;

    (a) determine estimated emotional state data for a player, the estimated emotional state data for the player initially representing an initial estimated emotional state of the player;

    (b) subsequently, receive game play data associated with one or more plays of a game;

    (c) determine, based on the received game play data, whether any of one or more designated events occurs in association with said one or more plays of the game;

    (d) for each occurrence of one of the one or more designated events in association with said one or more plays of the game, modify the estimated emotional state data for the player based on said designated event such that the estimated emotional state data for the player represents an updated estimated emotional state of the player; and

    (e) when the estimated emotional state data for the player satisfies a triggering condition, cause an award to be provided to the player and cause a display of said award.

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