ELECTRONIC GAME DEVICE, ELECTRONIC GAME PROCESSING METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING ELECTRONIC GAME PROGRAM
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Abstract
Image data including a plurality of consecutively arranged images each indicating an option that is selectable as an instruction specifying a next action in an electronic game is stored. An image area indicating part of the image data is displayed in a command selection area on the touch panel. A slide or a flick, input by a user, on the touch panel is detected. The image area is displayed by scrolling an image area displayed in the command selection area within the image data in response to detection of the input slide or flick.
13 Citations
17 Claims
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1-9. -9. (canceled)
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10. An electronic game device having a touch panel, comprising:
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storage means for storing, for each plurality of characters, image data including a plurality of consecutively arranged images each indicating an option that is selectable as an instruction specifying a next action for each of a plurality of characters in an electronic game; option display means for displaying an image area indicating part of the image data for each of a plurality of characters, in each of command selection areas, each of which is provided for one of the plurality of characters, on the touch panel; and input detecting means for detecting a slide or a flick, input by a user, on the touch panel, wherein the option display means scrolls and displays an image area displayed in the command selection area within the image data in response to detection of the input slide or flick by the input detecting means. - View Dependent Claims (11, 12, 13, 14, 15)
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16. An electronic game processing method using an electronic game device having a touch panel, the electronic game processing method causing a computer to perform a process comprising:
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an option displaying step of displaying an image area indicating part of image data including a plurality of consecutively arranged images each indicating an option that is selectable as an instruction specifying a next action for each of a plurality of characters in an electronic game, in a command selection area on the touch panel, the command selection area being provided for each of the plurality of characters; an input detecting step of detecting a slide or a flick, input by a user, with respect to the command selection area as a starting point; and a scrolling step of scrolling and displaying an image area displayed in the command selection area within the image data in response to detection of the input slide or flick in the input detecting step.
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17. An electronic game program that uses an electronic game device having a touch panel, the electronic game program causing a computer to execute:
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a storing step of storing, for each plurality of characters, image data including a plurality of consecutively arranged images each indicating an option that is selectable as an instruction specifying a next action for each of a plurality of characters in an electronic game; an option displaying step of displaying an image area indicating part of the image data for each of a plurality of characters, in each of command selection areas, each of which is provided for one of the plurality of characters, on the touch panel; an input detecting step of detecting a slide or a flick, input by a user, with respect to the command selection area as a starting point; and a scrolling step of scrolling and displaying an image area displayed in the command selection area within the image data in response to detection of the input slide or flick in the input detecting step.
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Specification