COORDINATED GAMING MACHINE ATTRACT VIA GAMING MACHINE CAMERAS
First Claim
1. A gaming machine configured to perform an attract feature based on a determined presence of a player, the gaming machine comprising:
- a cabinet;
a display coupled to the cabinet;
a user input coupled to the cabinet;
a video camera coupled to the cabinet, the video camera configured to output video data, wherein the video camera is positioned to capture video data of players walking by the gaming machine;
a master gaming controller configured to;
receive the video data from the video camera,determine the presence of a player in the vicinity of the gaming machine, andinitiate an attract feature based on the determined presence of the player.
1 Assignment
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Accused Products
Abstract
Systems and methods for initiating attract sequences on gaming machines based on a determined presence of a player through a camera are described. The gaming machine includes a cabinet. The gaming machine further includes a display coupled to the cabinet. The gaming machine includes a user input coupled to the cabinet. The gaming machine includes a video camera coupled to the cabinet, the video camera configured to output video data, wherein the video camera is positioned to capture video data of players walking by the gaming machine. The gaming machine includes a master gaming controller. The master gaming controller is configured to receive the video data from the video camera, determine the presence of a player in the vicinity of the gaming machine, and initiate an attract feature based on the determined presence of the player.
8 Citations
25 Claims
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1. A gaming machine configured to perform an attract feature based on a determined presence of a player, the gaming machine comprising:
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a cabinet; a display coupled to the cabinet; a user input coupled to the cabinet; a video camera coupled to the cabinet, the video camera configured to output video data, wherein the video camera is positioned to capture video data of players walking by the gaming machine; a master gaming controller configured to; receive the video data from the video camera, determine the presence of a player in the vicinity of the gaming machine, and initiate an attract feature based on the determined presence of the player. - View Dependent Claims (2, 3, 4, 5)
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6. A gaming system configured to perform an attract feature on a gaming machine based on a determined presence of a player in the vicinity of the gaming machine, the gaming system comprising:
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a plurality of electronic gaming machines, each of the plurality of gaming machines comprising; a cabinet, a display coupled to the cabinet, a user input coupled to the cabinet, a video camera coupled to the cabinet, the video camera configured to output video data, wherein the video camera is positioned to capture video data of players walking by the gaming machine, and a master gaming controller; a server configured to receive video data from each of the plurality of electronic gaming machines, the server including a processing circuit configured to analyze the video data, determine the presence of a player in the vicinity of the plurality of gaming machines, and initiate an attract feature on at least one of the plurality of gaming machines based on the determined presence of the player. - View Dependent Claims (7, 8, 9, 10, 11, 12)
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13. A method in a gaming system of performing an attract feature on a gaming machine based on a detected presence of a player, the method comprising:
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receiving, at a processing circuit of the gaming system, data from a camera of the gaming machine; analyzing, by the processing circuit, the data; determining, by the processing circuit, the presence of the player in the vicinity of the gaming machine; instructing, by the processing circuit, an attract sequence to be performed by the gaming system. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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Specification