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GESTURE INPUT INTERFACE FOR GAMING SYSTEMS

  • US 20150235505A1
  • Filed: 02/14/2014
  • Published: 08/20/2015
  • Est. Priority Date: 02/14/2014
  • Status: Active Grant
First Claim
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1. A method for controlling a wagering gaming apparatus, the method comprising acts of:

  • rendering a 3-dimensional display of a game, comprising visually projecting at least one game component out of a screen of a display device and into a 3-dimensional space between the screen and a player;

    receiving, from at least one contactless sensor device, location information indicative of a location of at least one anatomical feature of the player, the location being in close proximity to the gaming apparatus;

    analyzing the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game to identify an input command associated with the at least one game component; and

    causing an action to be taken in the game, the action being determined based on the input command associated with the at least one game component.

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