APPLICATION MONETIZATION PLATFORM
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Accused Products
Abstract
Various example embodiments are directed to a computer-implemented gaming management system for facilitating applications that support user wagering. The gaming management system may comprise a computer system in communication with a developer computer device. The computer system may be programmed to receive from the developer computer device configuration data for a contingent event to be associated with a user application; determine whether the configuration data meets at least one predetermined standard; and provided that the configuration data meets the at least one predetermined standard, provide the developer computer device with an application program interface (API) credential to be utilized by the user application, wherein the API credential is to give the user application access to an API for resolving the contingent event.
10 Citations
51 Claims
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1-34. -34. (canceled)
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35. A computer-implemented gaming management system for facilitating gaming applications, the system comprising:
a computer system comprising at least one processor and operatively-associated memory, wherein the computer system is programmed to; record values for a plurality of game play behavior metrics describing game play of at least one user, wherein at least one of the plurality of game play behavior metrics describes a wager placed by the at least one user through a gaming application; based on the plurality of game play behavior metrics, determine at least one game play preference for the at least one user; and modify game play for a first user based on the determined at least one game play preference for the at least one user. - View Dependent Claims (36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)
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51. A computer-implemented method for facilitating gaming applications, the method comprising:
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recording, by a computer system, values for a plurality of game play behavior metrics describing game play of at least one user, wherein at least one of the plurality of game play behavior metrics describes a wager placed by the at least one user through a gaming application, and wherein the computer system comprises at least one processor and operatively associated memory; based on the plurality of game play behavior metrics, determining, by the computer system, at least one game play preference for the at least one user; and modifying, by the computer system, game play for a first user based on the determined at least one game play preference for the at least one user.
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Specification