THREE DIMENSIONAL ENHANCEMENTS TO GAME COMPONENTS IN GAMING SYSTEMS
First Claim
1. An electronic gaming machine for providing three dimensional enhancements to game components comprising:
- at least one processor;
at least one persistent data store;
at least one receiver to receive game data for storage in the at least one persistent data store; and
a display device configured with a user interface to display a portion of the game data as a first matrix of at least one of a row and a column of game components in accordance with a set of game rules for a given game, each one of the game components having an original symbol associated thereto, and at least a second matrix of at least one of a row and a column of game components in accordance with the set of game rules for the given game, each game components having an original symbol associated thereto;
wherein the processor is configured to;
identify at least one game component of the first matrix as a trigger game component;
detect activation of the trigger game component;
trigger an action event associated with the second matrix;
integrate at least one game component of the second matrix into the given game; and
determine a winning outcome using the first matrix and the second matrix;
wherein the first matrix is layered on top of the second matrix.
2 Assignments
0 Petitions
Accused Products
Abstract
An electronic gaming machine, an electronic gaming system, and a computer-implemented method are disclosed. The electronic gaming machine comprises: at least one processor; at least one persistent data store; at least one receiver to receive game data for storage in the at least one persistent data store; and a display device configured with a user interface to display a portion of the game data as a first matrix of at least one of a row and a column of game components in accordance with a set of game rules for a given game, each one of the game components having an original symbol associated thereto, and at least a second matrix of at least one of a row and a column of game components in accordance with the set of game rules for the given game, each game components having an original symbol associated thereto.
20 Citations
27 Claims
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1. An electronic gaming machine for providing three dimensional enhancements to game components comprising:
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at least one processor; at least one persistent data store; at least one receiver to receive game data for storage in the at least one persistent data store; and a display device configured with a user interface to display a portion of the game data as a first matrix of at least one of a row and a column of game components in accordance with a set of game rules for a given game, each one of the game components having an original symbol associated thereto, and at least a second matrix of at least one of a row and a column of game components in accordance with the set of game rules for the given game, each game components having an original symbol associated thereto; wherein the processor is configured to; identify at least one game component of the first matrix as a trigger game component; detect activation of the trigger game component; trigger an action event associated with the second matrix; integrate at least one game component of the second matrix into the given game; and determine a winning outcome using the first matrix and the second matrix; wherein the first matrix is layered on top of the second matrix. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 21)
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20. An electronic gaming system for providing three dimensional enhancements to game components comprising:
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a server comprising a transmitter for transmitting electronic data signals representing game data; and an electronic device comprising; at least one processor; at least one persistent data store; at least one receiver to receive the electronic data signals representing game data for storage in the at least one persistent data store; a display device configured with a user interface to display a portion of the game data as a first matrix of at least one of a row and a column of game components in accordance with a set of game rules for a given game, each one of the game components having an original symbol associated thereto, and at least a second matrix of at least one of a row and a column of game components in accordance with the set of game rules for the given game, each game components having an original symbol associated thereto; wherein the processor is configured to; identify at least one game component of the first matrix as a trigger game component; detect activation of the trigger game component; trigger an action event associated with the second matrix; integrate at least one game component of the second matrix into the given game; and determine a winning outcome using the first matrix and the second matrix; and a network configured to provide a communication link to couple the server and the electronic device. - View Dependent Claims (27)
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22. A computer implemented method for providing three dimensional enhancements to game components comprising:
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receiving, via at least one receiver, game data for storage in at least one persistent data store; displaying, using a display device, a portion of the game data as a first matrix of at least one of a row and a column of game components in accordance with a set of game rules for a given game, each one of the game components having an original symbol associated thereto, and at least a second matrix of at least one of a row and a column of game components in accordance with the set of game rules for the given game, each game components having an original symbol associated thereto; identifying, using a processor, at least one game component of the first matrix as a trigger game component; detecting, using the processor, activation of the at least one trigger game component; triggering, using the processor, an action event associated with the second matrix; integrating, using the processor, at least one game component of the second matrix into the given game; and determining, using the processor, a winning outcome using the first matrix and the second matrix. - View Dependent Claims (23, 24, 25, 26)
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Specification