REMOTE GAME PLAY IN A WIRELESS GAMING ENVIRONMENT
5 Assignments
0 Petitions
Accused Products
Abstract
A system employs a server computing system with an integrated database and wireless communications devices. The wireless communications devices permits players to take a position on a potential outcome of a game and includes remote game play and remote backline playing (taking a position on a potential outcome of a position on game outcome taken by a primary player occupying a player position at a gaming table) and other types of positions not involving money. In response to the electronic indication that the primary player is no longer occupying the player position at the gaming table the system automatically initiates a period locking out players taking positions on the potential outcome of the game such as a position on game outcome lock out period for such proposed backline positions on game outcome and modifies the user interface on a wireless device of the dealer accordingly.
8 Citations
45 Claims
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1-24. -24. (canceled)
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25. A method of operation in a table gaming automation system, the method comprising:
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receiving, by one or more gaming servers via one or more first electronic communications sent over one or more computer networks from a client computing device associated with a user to at least one of the one or more gaming servers, a query regarding a wagering game that specifies one or more of a group that includes a casino pit, a gaming location, a gaming table, and an identifier of a primary player that is distinct from the associated user; causing, by the one or more gaming servers via one or more second electronic communications sent over the one or more computer networks at a first time to the client computing device and based at least in part on the received query, at least a portion of a user interface of the client computing device to display search results that include an indication of one or more gaming tables and of one or more primary player identifiers that are each associated at the first time with a respective one of the one or more gaming tables; based on the displayed search results, receiving, by the one or more gaming servers via one or more third electronic communications sent over the one or more computer networks from the client computing device, an indication that the user has selected one of the primary player identifiers; and in response to receiving the indication of the selected primary player identifier, causing, by the one or more gaming servers via one or more fourth electronic communications sent over the one or more computer networks to the client computing device, the user interface of the client computing device to display one or more user-selectable backline wagering controls that enable the user to place one or more wagers on possible secondary game outcomes regarding gameplay in a wagering game of a primary player associated with the selected primary player identifier. - View Dependent Claims (26, 27, 28, 29, 30, 31, 32)
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33. A non-transitory computer-readable medium having stored contents that, when executed, configure a gaming automation client computing device to:
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transmit, to one or more gaming servers via one or more first electronic communications sent over one or more computer networks, a query regarding a wagering game, the query specifying one or more of a group that includes a gaming location, a gaming table, and an identifier of a primary player who is distinct and separate from a user of the client computing device; display, based at least in part on one or more second electronic communications sent over the one or more computer networks in response to the transmitted query by the one or more gaming servers to the client computing device at a first time, search results via a user interface of the client computing device indicative of one or more gaming tables and of one or more primary player identifiers that are each associated at the first time with a respective one of the one or more gaming tables; monitor the user interface of the client computing device for a user selection of at least one of the primary player identifiers; and based at least in part on a user selection of the at least one primary player identifier, display, via at least a portion of the user interface, one or more user-selectable backline wagering controls that enable a user of the client computing device to place one or more wagers on possible secondary game outcomes regarding gameplay of at least one primary player respectively associated with the selected at least one primary player identifier. - View Dependent Claims (34, 35, 36, 37, 38, 39, 40)
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41. A system, comprising:
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one or more processors; and at least one memory, the memory including instructions that, upon execution by at least one of the one or more processors, cause the system to; receive, via one or more first electronic communications sent over one or more computer networks from a processor-based client computing device associated with a user, a search query that specifies one or more of a gaming location, a wagering game, a physical gaming table, and a primary player that is distinct and separate from the associated user; provide, via one or more second electronic communications sent over the one or more computer networks to the client computing device and based at least in part on the search query, search results that include an indication of one or more physical gaming tables and of one or more primary player identifiers that are each currently associated with a respective one of the one or more physical gaming tables; in response to receiving information indicative of a user selection based on the displayed search results, cause the client computing device to display one or more user-selectable secondary wagering controls that enable the associated user to place one or more wagers on a plurality of possible secondary game outcomes regarding gameplay of a selected primary player. - View Dependent Claims (42, 43, 44, 45)
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Specification