INTERACTIVE VIDEO GAME WITH VISUAL LIGHTING EFFECTS
3 Assignments
0 Petitions
Accused Products
Abstract
A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user'"'"'s gameplay experience.
1 Citation
51 Claims
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1-38. -38. (canceled)
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39. A method for controlling a plurality of light sources of a peripheral, said peripheral being coupled to a system executing a videogame, the method comprising:
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detecting, by the peripheral, a first physical object proximate to the peripheral, the first physical object being representative of a virtual character playable within the videogame; receiving, by the peripheral, information of the first physical object; transmitting, by the peripheral, the information of the first physical object to the system executing the videogame; displaying a rendered representation of the virtual character within the videogame; and while the first physical object is proximate to the peripheral; detecting, by the peripheral, a second physical object proximate to the peripheral, the second physical object being representative of a virtual object within the videogame, receiving, by the peripheral, information of the second physical object, transmitting, by the peripheral, the information of the second physical object to the system executing the videogame, displaying a rendered representation of the virtual object within the videogame, illuminating a first light source of the peripheral to produce a first lighting effect in response to a first gameplay event, and illuminating a second light source of the peripheral to produce a second lighting effect in response to a second gameplay event. - View Dependent Claims (40, 41, 42, 43, 44, 45, 46)
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47. A peripheral for a gaming system executing a game, comprising:
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one or more radio frequency (RF) transceivers configured to provide short-range wireless communication with one or more RFID-tagged physical objects representing a character or object of the game and comprising machine-readable information identifying said physical objects; two or more light sources; an interface for receiving the machine-readable information of one or more physical objects; an interface for transmitting the machine-readable information to the gaming system; an at least partially translucent surface overlaying said light sources and for receiving one or more physical objects; and an interface for receiving instructions from said gaming system; wherein said instructions comprise instructions for the peripheral to activate a first lighting effect in one of said light sources, said first lighting effect being visible through said partially translucent surface; wherein said first lighting effect prompts a user to place one of said physical objects on said partially translucent surface of said peripheral; and wherein said peripheral, in response to identification of a physical object based on said machine readable information, activates a second lighting effect in one or more said light sources, and wherein said second lighting effect is visible through said partially translucent surface. - View Dependent Claims (48, 49, 50, 51)
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Specification