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SEQUENCING AND LOCATIONS OF SELECTED VIRTUAL OBJECTS TO TRIGGER TARGETED GAME ACTIONS

  • US 20160067601A1
  • Filed: 12/16/2014
  • Published: 03/10/2016
  • Est. Priority Date: 09/10/2014
  • Status: Active Grant
First Claim
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1. A computer-implemented method, comprising:

  • generating a virtual gaming environment comprising concurrent display of a tile board and a game world separate from the tile board, the tile board comprising a plurality of tile board virtual objects;

    receiving a selection of a sequence of tile board virtual objects;

    identifying a location of a particular tile board virtual object in the selected sequence;

    identifying a target game world virtual object based on the location of the particular tile board virtual object in the selected sequence; and

    applying a game action to the target game world virtual object.

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