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System and Method for Game Players to Achieve Multiple Status Levels in a Game Account from Visits to Authorized Locations

  • US 20160155292A1
  • Filed: 11/23/2015
  • Published: 06/02/2016
  • Est. Priority Date: 12/01/2014
  • Status: Active Grant
First Claim
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1. A method wherein game of chance players have a personal player'"'"'s account and accumulate points or credit in the account to achieve different status levels, the method comprising:

  • designating a plurality of physical locations as authorized communication-enabled locations, wherein the locations are configured with a transmitter device that broadcasts an ID signal unique to the communication-enabled location or a receiver that receives an ID signal unique to a particular player;

    providing the identity and location of the communication-enabled locations to the players;

    providing the players with capability to receive the unique ID signals emitted by the transmitter devices within the communication-enabled locations on a mobile smart device, or to broadcast the ID signal unique to the player for receipt by the receiver in the communication-enabled locations;

    assigning point values to different game-related activities that can be performed by the players at the communication-enabled locations;

    providing a game server that is common to the communication-enabled locations, wherein when the player is in one of the communication-enabled locations, the game server automatically identifies the player and the particular communication-enabled location upon receipt of a transmission that includes at least part of the ID signal unique to the communication-enabled location or the ID signal unique to the player;

    the game server verifying activities performed by the player at the communication-enabled location and automatically crediting the player'"'"'s account with the points assigned to the activities,providing a personalized message to the player in the communication-enabled location regarding the points assigned to their respective player account; and

    wherein the player advances in a status level hierarchy as points are accumulated, with gaming-related privileges or benefits of increasing value associated with the hierarchy of status levels.

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