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System and Method wherein Game Players Visit One or More Communication-Enabled Locations and are Invited by Personalized Messages to Play a Game of Chance or Perform Other Game-Related Activities

  • US 20160155300A1
  • Filed: 11/23/2015
  • Published: 06/02/2016
  • Est. Priority Date: 12/01/2014
  • Status: Active Grant
First Claim
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1. A method wherein players are automatically detected at a physical location and invited by an electronic component within the location to play a game of chance or perform other game related activities, the method comprising:

  • designating a plurality of physical locations as authorized communication-enabled locations, wherein the locations are configured with a transmitter device that broadcasts an ID signal unique to the communication-enabled location or a receiver that receives an ID signal unique to a particular player;

    each of the communication-enabled locations having a game console;

    providing the identity and location of the communication-enabled locations to the players;

    providing the players with capability to receive the unique ID signals emitted by the transmitter devices within the communication-enabled locations on a mobile smart device, or to broadcast the ID signal unique to the player for receipt by the receiver in the communication-enabled locations;

    providing a game server that is common to the communication-enabled locations, wherein for each of the players in one of the communication-enabled locations, the game server receives a transmission that includes at least part of the ID signal unique to the respective communication-enabled location or the ID signal unique to the player, the game server thereby identifying the players and their respective communication-enabled location;

    when the player is at a first distance from the transmitter device or the receiver in the communication-enabled location, the game server generating a first personalized message to the player that invites the player to move to the game console; and

    when the player is at a second distance from the transmitter device or the receiver indicating the player has moved towards the game console, the game server generating a second personalized message instructing the player how to play a game or perform other game-related activities at the game console.

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