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GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH SYMBOL CLASS ELIMINATIONS

  • US 20160171840A1
  • Filed: 02/23/2016
  • Published: 06/16/2016
  • Est. Priority Date: 09/17/2013
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • at least one display device;

    at least one input device;

    at least one processor; and

    at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device, for a play of a game, to;

    (a) at each of a plurality of symbol display positions, display one of a plurality of symbols, wherein;

    (i) the plurality of symbol display positions form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row and a third row positioned adjacent to the second row, and(ii) the plurality of symbols includes a class of symbols including a plurality of related symbols, said plurality of related symbols being less than the plurality of symbols,(b) determine if any of the displayed symbols form any winning symbol combinations,(c) if a plurality of the displayed symbols form at least one winning symbol combination, display one of a plurality of awards for each displayed winning symbol combination,(d) determine, for each displayed symbol, whether said displayed symbol qualifies to be removed, wherein each of the related symbols of the class of symbols qualify to be removed if a triggering event randomly occurs, and(e) for each of any displayed symbols that qualify to be removed;

    (i) remove said symbol,(ii) for each of any symbols removed from the first row of the symbol display positions, reposition at least one of the displayed symbols to at least another one of the symbol display positions to create at least one empty symbol display position,(iii) for each of any symbols removed from the second row of the symbol display positions, reposition at least one of the displayed symbols to at least another one of the symbol display positions to create at least one empty symbol display position, and(iv) for any created empty symbol display positions, display one of the plurality of symbols.

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