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SYSTEM AND METHOD FOR PRESENTING A VIRTUAL COUNTERPART OF AN ACTION FIGURE BASED ON ACTION FIGURE STATE INFORMATION

  • US 20160236085A1
  • Filed: 02/13/2015
  • Published: 08/18/2016
  • Est. Priority Date: 02/13/2015
  • Status: Active Grant
First Claim
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1. A method of providing a presentation of a virtual counterpart of an action figure based on action figure state information obtained via wireless communication with the action figure, the method being implemented on a computer system that includes one or more physical processors executing computer program instructions which, when executed, perform the method, the method comprising:

  • detecting, by the computer system, an action figure within a wireless communication range, wherein the wireless communication range comprises at least one of a Near Field Communication (NFC) range, Bluetooth communication range, or a Wi-Fi communication range;

    establishing, by the computer system, based on the detection, a wireless connection between the computer system and the action figure;

    receiving, at the computer system, from the action figure via the established wireless connection, action figure state information identifying;

    (i) a position of a moveable part of the action figure relative to another part of the action figure, wherein the relative position of the moveable part is related to a pose exhibited by the action figure; and

    (ii) an environment-related state of the action figure related to a real-world environment of the action figure based on ambient environmental sensor data;

    presenting, by the computer system, a virtual environment, wherein one or more attributes of the virtual environment are based on the ambient environmental sensor data; and

    presenting, by the computer system, based on the relative position of the moveable part and the environment-related state, a virtual counterpart of the action figure in the virtual environment.

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