SYSTEM AND METHOD TO GAMIFY INSURED PROPERTY SAVINGS OPPORTUNITIES
First Claim
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1. A method for gamifying dwelling energy consumption, the method comprising:
- segmenting, by a processor, a dwelling into a plurality of zones;
determining, by the processor, resource consumption associated with each zone for a prescribed period of time;
comparing, by the processor, the determined resource consumption of at least two said zones with one another; and
determining, by the processor, an optimal zone contingent upon said comparison of said at least two zones in a gameplay scenario.
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Abstract
Techniques for gamifying dwelling energy consumption include segmenting a dwelling into a plurality of zones in a gameplay scenario, determining energy consumption associated with each zone for a prescribed period of time, comparing the determined energy consumption of at least two zones with one another, and determining an optimal zone contingent upon the comparison of the at least two zones in the gameplay scenario.
11 Citations
20 Claims
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1. A method for gamifying dwelling energy consumption, the method comprising:
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segmenting, by a processor, a dwelling into a plurality of zones; determining, by the processor, resource consumption associated with each zone for a prescribed period of time; comparing, by the processor, the determined resource consumption of at least two said zones with one another; and determining, by the processor, an optimal zone contingent upon said comparison of said at least two zones in a gameplay scenario. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method for gamifying dwelling resource consumption, the method comprising:
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determining, by a processor, resource consumption associated with a first dwelling for a prescribed period of time; determining, by a processor, energy consumption associated with at least one other second dwelling for the prescribed period of time; comparing, by a processor, the determined resource consumption of the first and second dwellings; and determining, by the processor, an optimal dwelling based upon said comparison of said first and second dwellings in a gameplay scenario. - View Dependent Claims (13, 14, 15, 16, 17)
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18. A method for gamifying dwelling resource consumption, the method comprising:
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forming, by a processor, at least two teams wherein each team has at least one user associated with a dwelling; determining, by the processor, resource consumption associated with each team for a prescribed period of time; comparing, by the processor, the determined resource consumption of at least two teams with one another; and determining, by the processor, an optimal team contingent upon said comparison of said at least two teams in a gameplay scenario. - View Dependent Claims (19, 20)
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Specification