USER INTERFACE
First Claim
1. A computer-implemented method comprising:
- storing in a memory information of one or more game objects;
causing to be displayed on a user interface of a touchscreen display a game board comprising one or more of said game objects;
in response to determining contact or proximity of a selector at a first location of said display, determining by the processor one or more of said game objects stored in said memory that are displayed on and/or proximate to said first location; and
causing one or more of said game objects that are displayed on and/or proximate to said first location to be displayed on said display in a magnified region at a second location, wherein said second location is spaced from said first location.
1 Assignment
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Accused Products
Abstract
A computer-implemented method comprising: storing in a memory information of one or more game objects; causing to be displayed on a user interface of a touchscreen display a game board comprising one or more of said game objects; in response to determining contact or proximity of a selector at a first location of said display, determining by the processor one or more of said game objects stored in said memory that are displayed on and/or proximate to said location; and causing one or more of said game objects that are displayed on and/or proximate to said first location to be displayed on said display in a magnified region at a second location, wherein said second location is spaced from said first location.
19 Citations
20 Claims
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1. A computer-implemented method comprising:
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storing in a memory information of one or more game objects; causing to be displayed on a user interface of a touchscreen display a game board comprising one or more of said game objects; in response to determining contact or proximity of a selector at a first location of said display, determining by the processor one or more of said game objects stored in said memory that are displayed on and/or proximate to said first location; and causing one or more of said game objects that are displayed on and/or proximate to said first location to be displayed on said display in a magnified region at a second location, wherein said second location is spaced from said first location. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A device comprising:
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a memory for storing information of one or more game objects; a touchscreen display for displaying on a user interface a game board comprising one or more of said game objects; a processor; the device configured to, in response to determining contact or proximity of a selector at a first location of said display, determine by the processor one or more of said game objects stored in said memory that are displayed on and/or proximate to said first location; and cause one or more of said game objects that are displayed on and/or proximate to said first location to be displayed on said display in a magnified region at a second location, wherein said second location is spaced from said first location. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20)
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Specification