CUSTOMIZATION OF GAME PLAY THROUGH PERSONAL GAMING DEVICE
First Claim
1. A gaming system comprising:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;
(a) if data associated with a customization setting is wirelessly received from a mobile device, display a first play of a wagering game utilizing the customization settings wirelessly received from the mobile device, and(b) if no data associated with the customization setting is received from the mobile device, display a second, different play of the wagering game utilizing a default setting.
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Accused Products
Abstract
Gaming systems and methods for customizing game play on a gaming machine with custom media are described herein. The gaming machine includes a cabinet, a display, a user input mechanism, an interface configured to wirelessly communicate with a portable electronic device controlled by a player, and a game controller. The game controller is configured to provide a default game play session of a wager-based game, facilitate a data connection between the gaming machine and the portable electronic device through the interface, and receive custom game media and customization settings. The game controller is further configured to store the custom game media and customization settings and to provide a customized game play session of the wager-based game according to the customization settings and the custom game media.
14 Citations
18 Claims
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1. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) if data associated with a customization setting is wirelessly received from a mobile device, display a first play of a wagering game utilizing the customization settings wirelessly received from the mobile device, and (b) if no data associated with the customization setting is received from the mobile device, display a second, different play of the wagering game utilizing a default setting. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A gaming system server comprising:
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at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; (a) if data associated with a customization setting is wirelessly received from a mobile device, cause at least one display device to display a first play of a wagering game utilizing the customization settings wirelessly received from the mobile device, and (b) if no data associated with the customization setting is received from the mobile device, cause the at least one display device to display a second, different play of the wagering game utilizing a default setting. - View Dependent Claims (8, 9, 10, 11, 12)
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13. A method of operating a gaming system, said method comprising:
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(a) if data associated with a customization setting is wirelessly received from a mobile device, causing at least one display device to display a first play of a wagering game utilizing the customization settings wirelessly received from the mobile device, and (b) if no data associated with the customization setting is received from the mobile device, causing the at least one display device to display a second, different play of the wagering game utilizing a default setting. - View Dependent Claims (14, 15, 16, 17, 18)
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Specification