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SYSTEM AND METHOD FOR ENABLING A USER TO OVERCOME LOW SELF ESTEEM AND NARCISSISM

  • US 20160328992A1
  • Filed: 07/19/2016
  • Published: 11/10/2016
  • Est. Priority Date: 11/04/2015
  • Status: Abandoned Application
First Claim
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1. A system for enabling a user to overcome low self esteem and narcissism, the system comprising an activity module configured to:

  • receive input indicating the desire to overcome at least one of low self esteem and narcissism;

    if the input indicates the desire to overcome low self esteem, then;

    enable the user to engage in at least a first activity in a virtual environment, wherein the first activity is directed to rewire a first defective wiring of the brain, wherein the first defective wiring results in an individual being biased to attach more value to other'"'"'s negative opinion of them than their own evaluation;

    enable the user to engage in at least a second activity in the virtual environment, wherein the second activity is directed to rewire a second defective wiring of the brain, wherein the second defective wiring results in bias towards focusing on what they lack rather than what they possess;

    enable the user to engage in at least a third activity in the virtual environment, wherein the third activity is directed to rewire a third defective wiring of the brain, wherein the third defective wiring results in inability to weigh between what others think about them and their own realistic evaluation to determine their identity;

    enable the user to engage in at least a fourth activity in the virtual environment, wherein the fourth activity is directed to rewire a fourth defective wiring of the brain, wherein the fourth defective wiring results in inability to weigh between their positives and negatives to determine their overall identity, wherein symptom of the first, second, third and the fourth defective wirings is low self esteem;

    provide automated instructions to the user to engage in at least one activity, wherein the one activity is performed in a real world environment, wherein the activity is directed to rewire the first defective wiring of the brain;

    provide automated instructions to the user to engage in yet another activity, wherein the yet another activity is performed in the real world environment, wherein the yet another activity is directed to rewire the second defective wiring of the brain;

    provide automated instructions to the user to engage in yet another activity, wherein the yet another activity is performed in the real world environment, wherein the yet another activity is directed to rewire the third defective wiring of the brain; and

    provide automated instructions to the user to engage in yet another activity, wherein the yet another activity is performed in the real world environment, wherein the yet another activity is directed to rewire the fourth defective wiring of the brain;

    if the input indicates the desire to overcome narcissism, then;

    enable the user to engage in at least a first activity in a virtual environment, wherein the first activity is directed to rewire a first defective wiring of the brain, wherein the first defective wiring results in an individual being biased towards seeking praise, attention and admiration from other people, while rejecting criticism;

    enable the user to engage in at least a second activity in the virtual environment, wherein the second activity is directed to rewire a second defective wiring of the brain, wherein the second defective wiring results in an individual being biased towards focusing and exaggerating their positives and dismissing/underestimating their negatives;

    enable the user to engage in at least a third activity in the virtual environment, wherein the third activity is directed to rewire a third defective wiring of the brain, wherein the third defective wiring results in inability to weigh between the value of what others think about them and their own realistic evaluation to determine their identity;

    enable the user to engage in at least a fourth activity in the virtual environment, wherein the fourth activity is directed to rewire a fourth defective wiring of the brain, wherein the fourth defective wiring results in inability to weigh between their positives and negatives to determine their overall identity, wherein symptom of the first, second, third and the fourth defective wirings is narcissism;

    provide automated instructions to the user to engage in at least one activity, wherein the one activity is performed in a real world environment, wherein the activity is directed to rewire the first defective wiring of the brain; and

    provide automated instructions to the user to engage in yet another activity, wherein the yet another activity is performed in the real world environment, wherein the yet another activity is directed to rewire the second defective wiring of the brain;

    provide automated instructions to the user to engage in yet another activity, wherein the yet another activity is performed in the real world environment, wherein the yet another activity is directed to rewire the third defective wiring of the brain; and

    provide automated instructions to the user to engage in yet another activity, wherein the yet another activity is performed in the real world environment, wherein the yet another activity is directed to rewire the fourth defective wiring of the brain.

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