MANAGING VIRTUAL CURRENCIES IN A GAMING ENVIRONMENT
First Claim
1. A gaming system comprising:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;
(a) receive a wager on a play of a game,(b) for the wagered on play of the game;
(i) determine a game outcome,(ii) display the determined game outcome,(iii) determine an award associated with the determined game outcome, and(iv) display the determined award associated with the determined game outcome,(c) enable a player to convert the determined award associated with the determined game outcome to a first amount of virtual currency, and(d) if the player converts the determined award associated with the determined game outcome to the first amount of virtual currency, thereafter enable the player to redeem a second amount of the virtual currency in association with an avatar associated with the player.
1 Assignment
0 Petitions
Accused Products
Abstract
A method for converting a game award earned during play of a first wager-based game into a game award in a second wager-based game includes, but is not limited to any of combination of: receiving, over a network, a request to convert a first award earned by a player in the first wager-based game into at least one award in the second wager-based game; converting, by one or more processors, the first award earned during play of the first wager-based game to at least one award associated with the second wager-based game based on award conversation data; and storing, by the one or more processors, data associated with result of the conversion of the first award into the at least award of the second wager-based game in a data storage system.
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Citations
24 Claims
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1. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) receive a wager on a play of a game, (b) for the wagered on play of the game; (i) determine a game outcome, (ii) display the determined game outcome, (iii) determine an award associated with the determined game outcome, and (iv) display the determined award associated with the determined game outcome, (c) enable a player to convert the determined award associated with the determined game outcome to a first amount of virtual currency, and (d) if the player converts the determined award associated with the determined game outcome to the first amount of virtual currency, thereafter enable the player to redeem a second amount of the virtual currency in association with an avatar associated with the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A gaming system server comprising:
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at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; (a) receive data associated with a wager placed on a play of a game, (b) for the wagered on play of the game; (i) determine a game outcome, (ii) cause at least one display device to display the determined game outcome, (iii) determine an award associated with the determined game outcome, and (iv) cause the at least one display device to display the determined award associated with the determined game outcome, (c) receive data associated with a conversion of the determined award associated with the determined game outcome to a first amount of virtual currency, and (d) if the conversion of the determined award associated with the determined game outcome to the first amount of virtual currency occurs, thereafter receive data associated with a redemption of a second amount of the virtual currency in association with an avatar associated with a player. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A method of operating a gaming system, said method comprising:
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(a) receiving a wager on a play of a game, (b) for the wagered on play of the game; (i) causing at least one processor to execute a plurality of instructions to determine a game outcome, (ii) causing at least one display device to display the determined game outcome, (iii) causing the at least one processor to execute the plurality of instructions to determine an award associated with the determined game outcome, and (iv) causing the at least one display device to display the determined award associated with the determined game outcome, (c) enabling a player to convert the determined award associated with the determined game outcome to a first amount of virtual currency, and (d) if the player converts the determined award associated with the determined game outcome to the first amount of virtual currency, thereafter enabling the player to redeem a second amount of the virtual currency in association with an avatar associated with the player. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24)
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Specification