Using a Geometry Shader for Variable Input and Output Algorithms
First Claim
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1. A method for using a geometry shader unit to process input data and produce a histogram, comprising:
- receiving the image data for an input image;
executing a geometry shader program using the geometry shader unit to sort the image data into multiple bins that each represent a different image data value; and
storing the multiple bins in an output buffer to produce the histogram.
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Abstract
A system and method uses the capabilities of a geometry shader unit within the multi-threaded graphics processor to implement algorithms with variable input and output.
15 Citations
4 Claims
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1. A method for using a geometry shader unit to process input data and produce a histogram, comprising:
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receiving the image data for an input image; executing a geometry shader program using the geometry shader unit to sort the image data into multiple bins that each represent a different image data value; and storing the multiple bins in an output buffer to produce the histogram. - View Dependent Claims (2, 3, 4)
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Specification