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Using a Geometry Shader for Variable Input and Output Algorithms

  • US 20170186224A1
  • Filed: 01/03/2017
  • Published: 06/29/2017
  • Est. Priority Date: 07/31/2007
  • Status: Active Grant
First Claim
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1. A method for using a geometry shader unit to process input data and produce a histogram, comprising:

  • receiving the image data for an input image;

    executing a geometry shader program using the geometry shader unit to sort the image data into multiple bins that each represent a different image data value; and

    storing the multiple bins in an output buffer to produce the histogram.

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